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Story Hour
NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5517782" data-attributes="member: 16069"><p>H2 Thunderspire Labyrinth</p><p>Encounter #15 The Great Hall</p><p>Note this is Encounter #39 for this group of PCs</p><p></p><p>Round #7</p><p></p><p>Grey- Magic Missile DS1; Hit 14 Force damage- DEAD.</p><p></p><p>Time to play 1 minute.</p><p>Total time to play 1 hour and 26 minutes.</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 5 (HP44/61)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 5 (HP35/46)</p><p>Winstanley Portico, Male Halfling Rogue 5 (HP46)</p><p>Grey Morlock, Male Human Wizard 5 (HP40)</p><p>Phrenic, Male Tiefling Warlord 5 (HP49)</p><p></p><p>Bad Guys 1200 XP Level 5 Encounter.</p><p>Duergar Guard Level 4 Soldier [DG] (x2) (HP60) 2 DEAD</p><p>Duergar Scout Level 4 Lurker [DS] (x2) (HP48) 2 DEAD</p><p>Duergar Champion- Rundarr Level 6 Elite Brute [Rundarr] (HP180) DEAD </p><p></p><p>Action Points 0 Total 2</p><p>Daily Powers 0 Total 1</p><p>Healing Surges 0 Total 1</p><p>2nd Winds 0 Total 1</p><p>Crits 0 Total 4</p><p>PCs Ko'd 0 Total 0</p><p></p><p>Comment: And yet again the PCs tactical advantage pays off, the players are loving it- they're doing just enough thinking ahead of the fights to get themselves positioned to take advantage of their surroundings, and their tactics have been pretty much spot on. This from a bunch of guys who have only just got started in the game.</p><p></p><p>The Duergar have plenty of coin, but more importantly the PCs find a key and a set of Dwarven Greaves, which are given to Phrenic, I seem to remember.</p><p></p><p>The PCs take a break, eat and drink- there's plenty of palatable fare in the kitchen and the now freed slaves are happy to oblige, from memory the PCs cook up a batch of burgers, I can't remember whose idea that was. </p><p></p><p>They learn that there are two bridges over to the main area of the stronghold, but that one bridge is never used- 'there's something bad that way', one of the slaves offers; conclusion- 'that's the way we'll go', states Phrenic. The main area of the fortress holds the Duergar commander, and more importantly- the rest of the slaves they have been sent to rescue.</p><p></p><p>The PCs still think that this is the final section of the dungeon, they're getting excited.</p><p></p><p>Winstanley is sent across the less travelled bridge, creeping silently and quietly the Halfling makes it to the door on the far side. It's locked, not for long- the Halfling gets in and sneaks through an abandoned room, seemingly not visited for some time. Another door out, and through and onto a set of battlements overlooking the abyss- also empty. Then yet another door, Winstanley can't hear anything beyond. The Halfling creeps back out and across to the PCs.</p><p></p><p>There follows yet another Skill Challenge, as the PCs head across to the empty chambers Winstanley scouted out, we needn't have bothered the lowest unadjusted Stealth check is an '18' from Kaspard, even Dirty has no problems with an adjusted '23'.</p><p></p><p>They're over and into...</p><p></p><p>Stats: Another rout, this time due mostly to superior tactics employed, that said the PCs still had to do the business, their connection rate 63.04, that's 29 hits from 46 attacks. The bad guys a lowly 28.57%, only 6 hits from 21 attacks.</p><p></p><p>On read-back I'm beginning to see how much of a one-sided affair this was, I take steps later on to address the issue but this is played out with me having no knowledge of the MM3 monster damage changes. Also, at the time, we were having a blast- admittedly my guys were taking a beating but the actual in-game play was great with the players screaming with delight. It was also the case that the players seemed to be as emotional when some of the encounters turned against them, or else they were with monsters they had built up an irrational fear of.</p><p></p><p>These guys trample on Duergar Champions and then go all wobbly when they get attacked by a pack of Fire Bats, or else go Action Point and Daily crazy when a Gelatinous Cube rolls up. This is part of the pleasure of DM-ing players with no previous RPG experience. What I'm trying to excuse myself of is giving the players a too-easy ride, we were having far too much fun to notice, that's the truth of it... Now back to the stats.</p><p></p><p>Individual connection rates-</p><p></p><p>45.45% Kaspard</p><p>60% Grey & Winstanley</p><p>71.43% Dirty</p><p>87.5% Phrenic</p><p></p><p>And Grey with a chunk of damage done- 116 HP, Crits on his Daily Grasp of the Grave, certainly helped that stat along, and 4 crits in total from the PCs, the dice were hot for them.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5517782, member: 16069"] H2 Thunderspire Labyrinth Encounter #15 The Great Hall Note this is Encounter #39 for this group of PCs Round #7 Grey- Magic Missile DS1; Hit 14 Force damage- DEAD. Time to play 1 minute. Total time to play 1 hour and 26 minutes. Good Guys Dirty Biskit, Male Dwarven Fighter 5 (HP44/61) Kaspard, Female Half-Elf Cleric of Bahamut 5 (HP35/46) Winstanley Portico, Male Halfling Rogue 5 (HP46) Grey Morlock, Male Human Wizard 5 (HP40) Phrenic, Male Tiefling Warlord 5 (HP49) Bad Guys 1200 XP Level 5 Encounter. Duergar Guard Level 4 Soldier [DG] (x2) (HP60) 2 DEAD Duergar Scout Level 4 Lurker [DS] (x2) (HP48) 2 DEAD Duergar Champion- Rundarr Level 6 Elite Brute [Rundarr] (HP180) DEAD Action Points 0 Total 2 Daily Powers 0 Total 1 Healing Surges 0 Total 1 2nd Winds 0 Total 1 Crits 0 Total 4 PCs Ko'd 0 Total 0 Comment: And yet again the PCs tactical advantage pays off, the players are loving it- they're doing just enough thinking ahead of the fights to get themselves positioned to take advantage of their surroundings, and their tactics have been pretty much spot on. This from a bunch of guys who have only just got started in the game. The Duergar have plenty of coin, but more importantly the PCs find a key and a set of Dwarven Greaves, which are given to Phrenic, I seem to remember. The PCs take a break, eat and drink- there's plenty of palatable fare in the kitchen and the now freed slaves are happy to oblige, from memory the PCs cook up a batch of burgers, I can't remember whose idea that was. They learn that there are two bridges over to the main area of the stronghold, but that one bridge is never used- 'there's something bad that way', one of the slaves offers; conclusion- 'that's the way we'll go', states Phrenic. The main area of the fortress holds the Duergar commander, and more importantly- the rest of the slaves they have been sent to rescue. The PCs still think that this is the final section of the dungeon, they're getting excited. Winstanley is sent across the less travelled bridge, creeping silently and quietly the Halfling makes it to the door on the far side. It's locked, not for long- the Halfling gets in and sneaks through an abandoned room, seemingly not visited for some time. Another door out, and through and onto a set of battlements overlooking the abyss- also empty. Then yet another door, Winstanley can't hear anything beyond. The Halfling creeps back out and across to the PCs. There follows yet another Skill Challenge, as the PCs head across to the empty chambers Winstanley scouted out, we needn't have bothered the lowest unadjusted Stealth check is an '18' from Kaspard, even Dirty has no problems with an adjusted '23'. They're over and into... Stats: Another rout, this time due mostly to superior tactics employed, that said the PCs still had to do the business, their connection rate 63.04, that's 29 hits from 46 attacks. The bad guys a lowly 28.57%, only 6 hits from 21 attacks. On read-back I'm beginning to see how much of a one-sided affair this was, I take steps later on to address the issue but this is played out with me having no knowledge of the MM3 monster damage changes. Also, at the time, we were having a blast- admittedly my guys were taking a beating but the actual in-game play was great with the players screaming with delight. It was also the case that the players seemed to be as emotional when some of the encounters turned against them, or else they were with monsters they had built up an irrational fear of. These guys trample on Duergar Champions and then go all wobbly when they get attacked by a pack of Fire Bats, or else go Action Point and Daily crazy when a Gelatinous Cube rolls up. This is part of the pleasure of DM-ing players with no previous RPG experience. What I'm trying to excuse myself of is giving the players a too-easy ride, we were having far too much fun to notice, that's the truth of it... Now back to the stats. Individual connection rates- 45.45% Kaspard 60% Grey & Winstanley 71.43% Dirty 87.5% Phrenic And Grey with a chunk of damage done- 116 HP, Crits on his Daily Grasp of the Grave, certainly helped that stat along, and 4 crits in total from the PCs, the dice were hot for them. [/QUOTE]
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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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