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Story Hour
NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5538802" data-attributes="member: 16069"><p>H2 Thunderspire Labyrinth</p><p>Session 5.</p><p>Encounter #18 Murkelmor's Chamber.</p><p>Note this is Encounter #42 for this group of PCs</p><p></p><p>Round #3.</p><p></p><p>Winstanley- Shift behind Murkelmor. Sly Flourish Combat Advantage Murkelmor; Hit 19 damage (51 HP bloodied).</p><p></p><p>Kaspard- Shift back. Sacred Flame Murkelmor; Miss.</p><p></p><p>TH- Balefire Winstanley; Hit 9 Fire damage (30 HP) & Ongoing 5 Fire damage.</p><p></p><p>The Tiefling Heretic stays out of the Necrotic Zone and does the artillery thing.</p><p></p><p>Grey- Shift back. Ray of Frost DST1; Hit 9 Cold damage (67 HP) & Slowed.</p><p></p><p>Phrenic- Shift to block doorway again. Viper Strike DST1; hit 11 damage (56 HP).</p><p></p><p>DST1- Slowed. Shift out chamber. Provokes AoO (after Phrenic's Viper Strike). Grey AoO Magic Missile DST1; Hit 11 Force damage (45 HP bloodied) Immediate Reaction DST1 Enlarges (now Large sized). Warhammer Phrenic; Miss.</p><p></p><p>And the players go mental, although they've seen it before, particularly when they figure there's another Shock Trooper in the chamber.</p><p> </p><p>DST2- Grasp of the Grave Zone 5 Necrotic damage (65 HP). Warhammer Dirty; Miss.</p><p></p><p>DST2 is staying by Murkelmor's side.</p><p></p><p>Murkelmor- Grasp of the Grave Zone 5 Necrotic damage (46 HP bloodied). Fearsome Smite Dirty; Hit 13 Fire damage -5 (Resist) = 8 damage (40 HP) & Pushed back 1 Square. Heal with Fire Recharge- Fail. Move into fireplace. AoO Kaspard Mace Murkelmor; Miss. Hammers on back wall of fireplace with Maul and opens secret door into the Slave Quarters. </p><p></p><p>And Murkelmor has Resist 10 Fire, so no problem with moving through the fire in the fireplace.</p><p></p><p>And the PCs are not happy...</p><p></p><p>Dirty- 5 Ongoing Psychic damage (35 HP). Charge Murkelmor; Miss & Marked. Save vs Ongoing Psychic damage- Success.</p><p></p><p>DT- DEAD.</p><p></p><p>Time to play 15 minutes.</p><p></p><p>End of Turn-</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 6 (HP67/35)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51)</p><p>Winstanley Portico, Male Halfling Rogue 6 (HP51/30)</p><p>Grey Morlock, Male Human Wizard 6 (HP44)</p><p>Phrenic, Male Tiefling Warlord 6 (HP54)</p><p></p><p>Bad Guys 1550 XP Level 7 Encounter.</p><p>Duergar Theurge Level 5 Controller [DT] [HP 64] DEAD</p><p>Tiefling Heretic Level 6 Artillery [TH] [HP60/17]</p><p>Duergar Shock Trooper Level 6 Brute (x2) [DST] [HP 90/45 90/65]</p><p>Murkelmor, Duergar Leader Level 7 Elite Soldier [Murkelmor] [HP 168/46]</p><p></p><p>Action Points 0 Total 1</p><p>Daily Powers 0 Total 3</p><p>Healing Surges 0 Total 0</p><p>2nd Winds 0 Total 1</p><p>Crits 0 Total 0</p><p>PCs Ko'd 0 Total 0</p><p></p><p>Comment: And it's about to get interesting...</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5538802, member: 16069"] H2 Thunderspire Labyrinth Session 5. Encounter #18 Murkelmor's Chamber. Note this is Encounter #42 for this group of PCs Round #3. Winstanley- Shift behind Murkelmor. Sly Flourish Combat Advantage Murkelmor; Hit 19 damage (51 HP bloodied). Kaspard- Shift back. Sacred Flame Murkelmor; Miss. TH- Balefire Winstanley; Hit 9 Fire damage (30 HP) & Ongoing 5 Fire damage. The Tiefling Heretic stays out of the Necrotic Zone and does the artillery thing. Grey- Shift back. Ray of Frost DST1; Hit 9 Cold damage (67 HP) & Slowed. Phrenic- Shift to block doorway again. Viper Strike DST1; hit 11 damage (56 HP). DST1- Slowed. Shift out chamber. Provokes AoO (after Phrenic's Viper Strike). Grey AoO Magic Missile DST1; Hit 11 Force damage (45 HP bloodied) Immediate Reaction DST1 Enlarges (now Large sized). Warhammer Phrenic; Miss. And the players go mental, although they've seen it before, particularly when they figure there's another Shock Trooper in the chamber. DST2- Grasp of the Grave Zone 5 Necrotic damage (65 HP). Warhammer Dirty; Miss. DST2 is staying by Murkelmor's side. Murkelmor- Grasp of the Grave Zone 5 Necrotic damage (46 HP bloodied). Fearsome Smite Dirty; Hit 13 Fire damage -5 (Resist) = 8 damage (40 HP) & Pushed back 1 Square. Heal with Fire Recharge- Fail. Move into fireplace. AoO Kaspard Mace Murkelmor; Miss. Hammers on back wall of fireplace with Maul and opens secret door into the Slave Quarters. And Murkelmor has Resist 10 Fire, so no problem with moving through the fire in the fireplace. And the PCs are not happy... Dirty- 5 Ongoing Psychic damage (35 HP). Charge Murkelmor; Miss & Marked. Save vs Ongoing Psychic damage- Success. DT- DEAD. Time to play 15 minutes. End of Turn- Good Guys Dirty Biskit, Male Dwarven Fighter 6 (HP67/35) Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51) Winstanley Portico, Male Halfling Rogue 6 (HP51/30) Grey Morlock, Male Human Wizard 6 (HP44) Phrenic, Male Tiefling Warlord 6 (HP54) Bad Guys 1550 XP Level 7 Encounter. Duergar Theurge Level 5 Controller [DT] [HP 64] DEAD Tiefling Heretic Level 6 Artillery [TH] [HP60/17] Duergar Shock Trooper Level 6 Brute (x2) [DST] [HP 90/45 90/65] Murkelmor, Duergar Leader Level 7 Elite Soldier [Murkelmor] [HP 168/46] Action Points 0 Total 1 Daily Powers 0 Total 3 Healing Surges 0 Total 0 2nd Winds 0 Total 1 Crits 0 Total 0 PCs Ko'd 0 Total 0 Comment: And it's about to get interesting... [/QUOTE]
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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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