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Story Hour
NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5585713" data-attributes="member: 16069"><p>H2 Thunderspire Labyrinth</p><p>Session 6.</p><p>Encounter #22 Chamber of the Well</p><p>Note this is Encounter #46 for this group of PCs</p><p></p><p>Round #6</p><p></p><p>Grey- Magic Missile CC2; Miss.</p><p></p><p>CC1- Fled.</p><p></p><p>CC2- Tentacle Claw Phrenic; Hit 9 damage (17 HP bloodied) & Grabbed.</p><p></p><p>P- DEAD.</p><p></p><p>Kaspard- Healing Word +9 HP Phrenic (38 HP). Ready action.</p><p></p><p>G- DEAD.</p><p></p><p>Dirty- Ready action.</p><p></p><p>Phrenic- Grabbed. Escape Grab- Success. Readied Action Kaspard Sacred Flame CC2; Crit 22 Radiant damage (1 HP bloodied) & 6 Temp HP Phrenic. Readied Action Dirty Throwing Hammer CC2; Hit 6 damage- DEAD.</p><p></p><p>End of Encounter-</p><p></p><p>Time to play 9 minutes.</p><p>Total time to play 1 hour 20 minutes.</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 6 (HP67/49)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/32)</p><p>Winstanley Portico, Male Halfling Rogue 6 (HP51/32)</p><p>Grey Morlock, Male Human Wizard 6 (HP44/29)</p><p>Phrenic, Male Tiefling Warlord 6 (HP54/38)</p><p></p><p>Bad Guys 1050 XP Level 5 Encounter.</p><p>Cavern Choker Level 4 Lurker (x2) [CC] [HP 42/6 42] 1 FLED & 1 DEAD</p><p>Ghoul Level 5 Soldier [G] [HP 63] DEAD</p><p>Phalagar Level 6 Elite Controller [P] [HP 142] DEAD</p><p></p><p>Action Points 0 Total 0</p><p>Daily Powers 0 Total 0</p><p>Healing Surges 1 Total 3</p><p>2nd Winds 1 Total 1</p><p>Crits 1 Total 3</p><p>PCs Ko'd 0 Total 0</p><p></p><p>Comment: A lovely little encounter but underpowered, or rather the PCs are overpowered- and yes I've noticed this but at the time... well, at the time the game was playing so well that I wasn't really paying attention. If I had thought about it then I would have made merry with the encounters- started adding to them and/or increasing the levels of the bad guys, as it was we were having such a good time in-game...</p><p></p><p>I do make some changes to the set encounters later on with this adventuring group, however I don't honestly remember when I started with the changes, and likely will only find out when I start to stat up the later adventures of this group- I don't think I made any changes for this scenario.</p><p></p><p>It is of course the case that we have played through far too many of the random encounters- which is something we did in KOTS, the story is the players are still loving the game- combat heavy as it is, although you need to know that there's still plenty of RP before and after encounters. It probably seems slow reading through these sessions but again, at the time, we were just having far too much fun- sometimes the game is just a bunch of friends that need some reason to rib/chide and or celebrate each others achievements and failures. A silly game in which each player pretends to be some heroic fantasy figure, beset by traps, trials and terrible monsters just happens to bring out the smiles for us.</p><p></p><p>And thus we continue...</p><p></p><p>Stats: The PCs with a 73.33% connection rate, which is pretty awesome, the bad guys with only 55.56% in response. The PCs with 22 hits from 30 attacks, the bad guys with 15 hits from 27 attacks- notice both sides made a similar number of attacks- thank to the Phalagar, and a Stunned Dwarf.</p><p></p><p>Individual connection rate-</p><p></p><p>55.56% Kaspard (5 from 9)</p><p>60% Phrenic (3 from 5)</p><p>80% Dirty (4 from 5)</p><p>83.33% Grey (5 from 6)</p><p>100% Winstanley (5 from 5)</p><p></p><p>The PCs averaged 45.29 HP damage/turn against the bad guys with 25.57 HP damage/turn- it needs to be noted that until the 5th round of combat the bad guys had done more damage to the PCs than the other way around.</p><p></p><p>While one hour twenty minutes is a long time to play for an PC LVL -1 encounter it needs to be said that the game, and this encounter in particular, is still proving to be great fun for both me and the players.</p><p></p><p>Dave (Dirty) nearly exploded after his double Stun, although James (Phrenic) had to tell him what the effects of Stun are.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5585713, member: 16069"] H2 Thunderspire Labyrinth Session 6. Encounter #22 Chamber of the Well Note this is Encounter #46 for this group of PCs Round #6 Grey- Magic Missile CC2; Miss. CC1- Fled. CC2- Tentacle Claw Phrenic; Hit 9 damage (17 HP bloodied) & Grabbed. P- DEAD. Kaspard- Healing Word +9 HP Phrenic (38 HP). Ready action. G- DEAD. Dirty- Ready action. Phrenic- Grabbed. Escape Grab- Success. Readied Action Kaspard Sacred Flame CC2; Crit 22 Radiant damage (1 HP bloodied) & 6 Temp HP Phrenic. Readied Action Dirty Throwing Hammer CC2; Hit 6 damage- DEAD. End of Encounter- Time to play 9 minutes. Total time to play 1 hour 20 minutes. Good Guys Dirty Biskit, Male Dwarven Fighter 6 (HP67/49) Kaspard, Female Half-Elf Cleric of Bahamut 6 (HP51/32) Winstanley Portico, Male Halfling Rogue 6 (HP51/32) Grey Morlock, Male Human Wizard 6 (HP44/29) Phrenic, Male Tiefling Warlord 6 (HP54/38) Bad Guys 1050 XP Level 5 Encounter. Cavern Choker Level 4 Lurker (x2) [CC] [HP 42/6 42] 1 FLED & 1 DEAD Ghoul Level 5 Soldier [G] [HP 63] DEAD Phalagar Level 6 Elite Controller [P] [HP 142] DEAD Action Points 0 Total 0 Daily Powers 0 Total 0 Healing Surges 1 Total 3 2nd Winds 1 Total 1 Crits 1 Total 3 PCs Ko'd 0 Total 0 Comment: A lovely little encounter but underpowered, or rather the PCs are overpowered- and yes I've noticed this but at the time... well, at the time the game was playing so well that I wasn't really paying attention. If I had thought about it then I would have made merry with the encounters- started adding to them and/or increasing the levels of the bad guys, as it was we were having such a good time in-game... I do make some changes to the set encounters later on with this adventuring group, however I don't honestly remember when I started with the changes, and likely will only find out when I start to stat up the later adventures of this group- I don't think I made any changes for this scenario. It is of course the case that we have played through far too many of the random encounters- which is something we did in KOTS, the story is the players are still loving the game- combat heavy as it is, although you need to know that there's still plenty of RP before and after encounters. It probably seems slow reading through these sessions but again, at the time, we were just having far too much fun- sometimes the game is just a bunch of friends that need some reason to rib/chide and or celebrate each others achievements and failures. A silly game in which each player pretends to be some heroic fantasy figure, beset by traps, trials and terrible monsters just happens to bring out the smiles for us. And thus we continue... Stats: The PCs with a 73.33% connection rate, which is pretty awesome, the bad guys with only 55.56% in response. The PCs with 22 hits from 30 attacks, the bad guys with 15 hits from 27 attacks- notice both sides made a similar number of attacks- thank to the Phalagar, and a Stunned Dwarf. Individual connection rate- 55.56% Kaspard (5 from 9) 60% Phrenic (3 from 5) 80% Dirty (4 from 5) 83.33% Grey (5 from 6) 100% Winstanley (5 from 5) The PCs averaged 45.29 HP damage/turn against the bad guys with 25.57 HP damage/turn- it needs to be noted that until the 5th round of combat the bad guys had done more damage to the PCs than the other way around. While one hour twenty minutes is a long time to play for an PC LVL -1 encounter it needs to be said that the game, and this encounter in particular, is still proving to be great fun for both me and the players. Dave (Dirty) nearly exploded after his double Stun, although James (Phrenic) had to tell him what the effects of Stun are. [/QUOTE]
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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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