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*Pathfinder & Starfinder
New Alchemic Guns (revolver and double barrel rifle)
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<blockquote data-quote="MINI" data-source="post: 3487527" data-attributes="member: 49525"><p>A player named Kelvin on a server made a bunch of guns also: enjoy.</p><p></p><p></p><p></p><p>Uzimade guns for D&D 3.5 they ain't done yet and the prices ain't up but they probably be able to be bought at level 1. The attachments cost extra money the attachments are the things that are below the weapons. I did this so the weapons get better as you go instead of having full power at the start. A few more attachments are needed but not a lot.</p><p></p><p>Revolvers Cost: 300 Gold Pieces</p><p>Damage: 1d8</p><p>Ammo: 6 rounds</p><p>Reloading time is a full round action.</p><p>Proficiency: Fire Arm, One Handed</p><p>Weight: 5 lbs</p><p>Ranged 30 feet</p><p>Critical: X3</p><p>This weapon can be duel wielded but you take a penalty without the appropriate Two Weapon Fighting feat.</p><p>Description: Revolvers are much bigger then pistols they big grey and made out of a lot of metal. The chamber pulls from the gun with 6 holes that hold 6 bullets. The barrels are pretty long on this gun making it quite heavy. The handle of the gun is also quite big you probably have to use two handed with practice you may be able to hold two.</p><p></p><p>Attachments:</p><p>Long Barrel: This increases the range of the Revolver it’s attached to by 20 ft. It weighs an extra 2lbs. The Long Barrel screws into the current barrel taking only 1 round to change. Long barrel also requires the weapon to be masterwork to screw in the barrel.</p><p>Description: The already long barrel is metal and huge it makes your revolver look like a giant’s gun.</p><p>Cost: 1600 Gold Pieces</p><p>Bullet Cost: 2 GP a Clip</p><p>Clip weighs half of a lb.</p><p></p><p></p><p>Pistol Cost: 40 Gold Pieces</p><p>Damage: 1d6</p><p>Ammo: 8</p><p>Reloading time is a move action</p><p>Proficiency: Simple, Light</p><p>Weight: 2lbs</p><p>Ranged 45 feet</p><p>Critical X2</p><p>Description: Pistols are small light, metal and come in a few colors. Pistols can be black, grey or black and grey. Pistols are slender they have an opening the bottom to place there ammo cartridges into. They have a short barrel that the bullets come from.</p><p></p><p>Attachments:</p><p>Silencer: This lowers the chance of being heard when firing bullets greatly. The DC to hear the weapon fired is +10 to the DC. The Silencer takes 1 round to put on and one round to take off.</p><p>Description: Silencer is a small barrel that closes in the middle more so then the pistols barrel does.</p><p>Cost: 450 Gold Pieces</p><p>Bullet Cost: 1 GP a Clip</p><p>Clip weighs half of a lb.</p><p></p><p></p><p>Rifle 250 GP</p><p>Damage: 2d4</p><p>Ammo: 1.</p><p>Move action to reload</p><p>Weight: 16</p><p>Range: 75 X5</p><p>Critical X3</p><p>Fire Arm Two Handed</p><p>Description: This is a long barrel gun with a metal to hold it with for aiming. It has a switch you can pull to reveal an opening to insert a bullet into. It has little metallic holders on it for a Scope.</p><p></p><p>Attachments:</p><p>Scope: If you have scope this adds +25 range and makes X10 +2 lbs makes the crit 19-20 X3 as well. Scope adds a lb to the weight. The Scope takes 3 rounds to add on perfectly and 2 to take off.</p><p>Description: This is long metal object with glass inside. It makes aiming far easier. It fits perfectly on the metallic ends on the Rifle.</p><p>Cost: 2500 GP</p><p>Bullet Cost: 1 GP a Clip</p><p>Clip weighs quarter of a lb.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Uzi 350 Gold Pieces</p><p>Damage: 1d4</p><p>Ammo: 30</p><p>Move Action to Reload</p><p>Weight: 4</p><p>Range: 20 feet X5</p><p>Critical X2</p><p>Shoots 3 bullets for a full round action.</p><p>Shoots 2 if you’re moving and shooting.</p><p>Proficiency: Fire Arm Martial</p><p>Special: Duel wielding this gun gives you an extra -2 to hit on top of the other penalties.</p><p>Description: Long and a short stubby metal barrel. This gun weights almost nothing. When you fire it the recoil is almost too much for one hand perhaps with practice.</p><p></p><p></p><p></p><p></p><p></p><p>Attachments:</p><p>An Uzi stock holder these stick to your hands and attach the Uzi’s to them and reduce the penalty by 2 but they cannot hook to the gun unless it’s masterwork. Cost: 2200 per a holder.</p><p>Description: These make metallic ring for your hands and long metal piece to hold the gun better. The ring lets you put your hand and your holds it while you can hold the trigger.</p><p>Bullet Cost: 5 GP a Clip</p><p>Clips weigh a lb.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Shotgun Cost: 400 Gold Pieces</p><p>Damage: 4d4</p><p>Ammo: 2</p><p>Full Action</p><p>Weight: 11 lbs</p><p>Range: 15 X5</p><p>X 2</p><p>Proficiency Fire Arm Handed</p><p>Attachments:</p><p>Description: This is a long barrel weapon with huge barrels and the chamber holds huge slugs. It’s all metal and very heavy. Has a huge kick to it when fired.</p><p>Bullet Cost: 3 GP a Clip.</p><p>Bigger Barrel: Cost: 2500</p><p>That allows you to put in bigger pellets that do a d6.</p><p>It takes 1d4+1 days to enlarge the barrel of the Shotgun by a smith and they cannot enlarge the chamber of a gun unless it’s masterwork.</p><p>Description: The barrel is much bigger meaning you can fit much bigger slugs in it.</p><p>Clip weighs quarter of a lb.</p><p></p><p></p><p></p><p>Sawn Off Shotgun Cost: 550</p><p>Damage: 5d4</p><p>Ammo: 1</p><p>Reload: Move Action. Full if a Shotgun is in each hand.</p><p>Weight: 7</p><p>Range: 10 ft X5</p><p>X2</p><p>Firm Arm One Handed</p><p>Special: When firing more then 10 ft you take a -3 instead of a -2 for going over the range limit.</p><p>Description: This a short barrel weapon with a good size chamber to hold slugs. Due to the short barrel this weapon has very little range but high damage.</p><p>Bullets: 1 GP a Clip.</p><p>Clip weighs quarter of a lb.</p><p></p><p></p><p>Heavy Machine Gun</p><p>Damage: 1d8</p><p>Ammo: 100</p><p>Reload: 1d4+1</p><p>Weight:</p><p>Range: 40 ft X5</p><p>X3</p><p>Special: Shoots 6 rounds per 1 attack though each round must be rolled to hit.</p><p>Description: A huge gun with a lot barrels and is mounted to the ground with Adamantine. The guns weight is amazingly heavy and it’s stuck to Adamantine.</p><p>Note: This gun should never be sold to a player per haps used at somepoint in an adventure but never sold or given as loot. This gun has no price but assume a lot because it's easy to see it is way better then every other gun. This gun shouldn't even be used till higher levels or it will kill them. So in short this is a gun for BBEGs base or something.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Masterwork Chart:</p><p>Pistols cost +400 to Masterwork</p><p>Revolvers cost +510 to Masterwork</p><p>Rifles cost +560 to Masterwork</p><p>Uzi cost +540 to Masterwork</p><p>Shotgun cost +700 to Masterwork</p><p>Sawned Off Shotgun cost +800 to Masterwork</p><p></p><p></p><p>Guns can be enchanted but they only go to +5 unlike the +10 for other weapons. They can only have the enchantments that bows can have. Guns however can not get the enchantment Returning and Merciful. Guns can not do non lethal damage with ammo unless the ammo is made that way they may, however hit them with the gun itself for improvised damage and minuses.The enchantments on the guns might not be great since they only go half but the bullets work like Arrows with enchantments and bows.</p></blockquote><p></p>
[QUOTE="MINI, post: 3487527, member: 49525"] A player named Kelvin on a server made a bunch of guns also: enjoy. Uzimade guns for D&D 3.5 they ain't done yet and the prices ain't up but they probably be able to be bought at level 1. The attachments cost extra money the attachments are the things that are below the weapons. I did this so the weapons get better as you go instead of having full power at the start. A few more attachments are needed but not a lot. Revolvers Cost: 300 Gold Pieces Damage: 1d8 Ammo: 6 rounds Reloading time is a full round action. Proficiency: Fire Arm, One Handed Weight: 5 lbs Ranged 30 feet Critical: X3 This weapon can be duel wielded but you take a penalty without the appropriate Two Weapon Fighting feat. Description: Revolvers are much bigger then pistols they big grey and made out of a lot of metal. The chamber pulls from the gun with 6 holes that hold 6 bullets. The barrels are pretty long on this gun making it quite heavy. The handle of the gun is also quite big you probably have to use two handed with practice you may be able to hold two. Attachments: Long Barrel: This increases the range of the Revolver it’s attached to by 20 ft. It weighs an extra 2lbs. The Long Barrel screws into the current barrel taking only 1 round to change. Long barrel also requires the weapon to be masterwork to screw in the barrel. Description: The already long barrel is metal and huge it makes your revolver look like a giant’s gun. Cost: 1600 Gold Pieces Bullet Cost: 2 GP a Clip Clip weighs half of a lb. Pistol Cost: 40 Gold Pieces Damage: 1d6 Ammo: 8 Reloading time is a move action Proficiency: Simple, Light Weight: 2lbs Ranged 45 feet Critical X2 Description: Pistols are small light, metal and come in a few colors. Pistols can be black, grey or black and grey. Pistols are slender they have an opening the bottom to place there ammo cartridges into. They have a short barrel that the bullets come from. Attachments: Silencer: This lowers the chance of being heard when firing bullets greatly. The DC to hear the weapon fired is +10 to the DC. The Silencer takes 1 round to put on and one round to take off. Description: Silencer is a small barrel that closes in the middle more so then the pistols barrel does. Cost: 450 Gold Pieces Bullet Cost: 1 GP a Clip Clip weighs half of a lb. Rifle 250 GP Damage: 2d4 Ammo: 1. Move action to reload Weight: 16 Range: 75 X5 Critical X3 Fire Arm Two Handed Description: This is a long barrel gun with a metal to hold it with for aiming. It has a switch you can pull to reveal an opening to insert a bullet into. It has little metallic holders on it for a Scope. Attachments: Scope: If you have scope this adds +25 range and makes X10 +2 lbs makes the crit 19-20 X3 as well. Scope adds a lb to the weight. The Scope takes 3 rounds to add on perfectly and 2 to take off. Description: This is long metal object with glass inside. It makes aiming far easier. It fits perfectly on the metallic ends on the Rifle. Cost: 2500 GP Bullet Cost: 1 GP a Clip Clip weighs quarter of a lb. Uzi 350 Gold Pieces Damage: 1d4 Ammo: 30 Move Action to Reload Weight: 4 Range: 20 feet X5 Critical X2 Shoots 3 bullets for a full round action. Shoots 2 if you’re moving and shooting. Proficiency: Fire Arm Martial Special: Duel wielding this gun gives you an extra -2 to hit on top of the other penalties. Description: Long and a short stubby metal barrel. This gun weights almost nothing. When you fire it the recoil is almost too much for one hand perhaps with practice. Attachments: An Uzi stock holder these stick to your hands and attach the Uzi’s to them and reduce the penalty by 2 but they cannot hook to the gun unless it’s masterwork. Cost: 2200 per a holder. Description: These make metallic ring for your hands and long metal piece to hold the gun better. The ring lets you put your hand and your holds it while you can hold the trigger. Bullet Cost: 5 GP a Clip Clips weigh a lb. Shotgun Cost: 400 Gold Pieces Damage: 4d4 Ammo: 2 Full Action Weight: 11 lbs Range: 15 X5 X 2 Proficiency Fire Arm Handed Attachments: Description: This is a long barrel weapon with huge barrels and the chamber holds huge slugs. It’s all metal and very heavy. Has a huge kick to it when fired. Bullet Cost: 3 GP a Clip. Bigger Barrel: Cost: 2500 That allows you to put in bigger pellets that do a d6. It takes 1d4+1 days to enlarge the barrel of the Shotgun by a smith and they cannot enlarge the chamber of a gun unless it’s masterwork. Description: The barrel is much bigger meaning you can fit much bigger slugs in it. Clip weighs quarter of a lb. Sawn Off Shotgun Cost: 550 Damage: 5d4 Ammo: 1 Reload: Move Action. Full if a Shotgun is in each hand. Weight: 7 Range: 10 ft X5 X2 Firm Arm One Handed Special: When firing more then 10 ft you take a -3 instead of a -2 for going over the range limit. Description: This a short barrel weapon with a good size chamber to hold slugs. Due to the short barrel this weapon has very little range but high damage. Bullets: 1 GP a Clip. Clip weighs quarter of a lb. Heavy Machine Gun Damage: 1d8 Ammo: 100 Reload: 1d4+1 Weight: Range: 40 ft X5 X3 Special: Shoots 6 rounds per 1 attack though each round must be rolled to hit. Description: A huge gun with a lot barrels and is mounted to the ground with Adamantine. The guns weight is amazingly heavy and it’s stuck to Adamantine. Note: This gun should never be sold to a player per haps used at somepoint in an adventure but never sold or given as loot. This gun has no price but assume a lot because it's easy to see it is way better then every other gun. This gun shouldn't even be used till higher levels or it will kill them. So in short this is a gun for BBEGs base or something. Masterwork Chart: Pistols cost +400 to Masterwork Revolvers cost +510 to Masterwork Rifles cost +560 to Masterwork Uzi cost +540 to Masterwork Shotgun cost +700 to Masterwork Sawned Off Shotgun cost +800 to Masterwork Guns can be enchanted but they only go to +5 unlike the +10 for other weapons. They can only have the enchantments that bows can have. Guns however can not get the enchantment Returning and Merciful. Guns can not do non lethal damage with ammo unless the ammo is made that way they may, however hit them with the gun itself for improvised damage and minuses.The enchantments on the guns might not be great since they only go half but the bullets work like Arrows with enchantments and bows. [/QUOTE]
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