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<blockquote data-quote="Zaruthustran" data-source="post: 3610741" data-attributes="member: 1457"><p>Sounds good to me. "Evil" is more like taint, a condition that gets applied if the character spends time in hell, associates with demons, casts certain spells. Not a giant flag that pops up the instant he murders one guy. </p><p></p><p>This solves the problem of the Paladin walking down the street, Detecting, say, a dozen evil commoners out of a crowd of two hundred. Should he murder those commoners? Jail them on no grounds other than "you detect as Evil!"? Or what?</p><p></p><p>Under your system, the petty base viciousness of humankind is just that--unextraordinary, everyday evil. The normal everyday selfishness and disregard for fellow human life. The evil of CNN dropping an interview with Michael Moore (talking about his new film, which shows the value the US health care system places on human life) in favor of an interview with Paris Hilton (talking about nothing whatsoever). </p><p></p><p>Capital E Evil only comes up via some sort of extraordinary circumstance. Same for capital G Good. You pay your taxes, leave decent tips, call your mom, and refrain from punching your jerk of a boss? Good for you. You're a decent human being. But you're not on par with an Angel. You're not Good. </p><p></p><p>I also like how Clerics can gain the Good descriptor as a side effect, even if they're not especially swell guys. Currently in D&D you simply can't run a "corrupt officer of the church" scenario without crazy convolutions and spells.</p><p></p><p>Good work on this new system.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 3610741, member: 1457"] Sounds good to me. "Evil" is more like taint, a condition that gets applied if the character spends time in hell, associates with demons, casts certain spells. Not a giant flag that pops up the instant he murders one guy. This solves the problem of the Paladin walking down the street, Detecting, say, a dozen evil commoners out of a crowd of two hundred. Should he murder those commoners? Jail them on no grounds other than "you detect as Evil!"? Or what? Under your system, the petty base viciousness of humankind is just that--unextraordinary, everyday evil. The normal everyday selfishness and disregard for fellow human life. The evil of CNN dropping an interview with Michael Moore (talking about his new film, which shows the value the US health care system places on human life) in favor of an interview with Paris Hilton (talking about nothing whatsoever). Capital E Evil only comes up via some sort of extraordinary circumstance. Same for capital G Good. You pay your taxes, leave decent tips, call your mom, and refrain from punching your jerk of a boss? Good for you. You're a decent human being. But you're not on par with an Angel. You're not Good. I also like how Clerics can gain the Good descriptor as a side effect, even if they're not especially swell guys. Currently in D&D you simply can't run a "corrupt officer of the church" scenario without crazy convolutions and spells. Good work on this new system. [/QUOTE]
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