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NEW Anti-Paladin & Paladin! Please review!
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<blockquote data-quote="Quickbeam" data-source="post: 80373" data-attributes="member: 635"><p>Kaptain:</p><p></p><p>I admire your attempt creativity in specifically designing a class template for the anti-paladin, and overall I like what you've done. My two criticisms, mirror items noted above. Namely, I think the anti-paladins should be Lawful Evil in alignment, and the Blessings need to be scaled down and/or awarded at different levels.</p><p></p><p>As for the paladin changes, I thoroughly agree with S'mon that you should not make the mistake of finding ways for paladins to defeat fighters (of equal level) in straight combat. By and large, fighters and barbarians should be able to beat paladins head-to-head in individual, non-magical battles. Fighters are granted extra combat feats to enhance their battle prowess, while barbarians possess faster movement and the ability to dish out extra damage through their rage. They are better warriors for a reason -- that's their niche in game play. On the other hand, paladins are provided with numerous special abilities NOT designed to improve their combat skills, but rather to augment their ability to face evil.</p><p></p><p>If your game requires a tweaked paladin, the one you've laid out looks good. I would just suggest keeping those 'Blessings' a bit less powerful and infrequent.</p></blockquote><p></p>
[QUOTE="Quickbeam, post: 80373, member: 635"] Kaptain: I admire your attempt creativity in specifically designing a class template for the anti-paladin, and overall I like what you've done. My two criticisms, mirror items noted above. Namely, I think the anti-paladins should be Lawful Evil in alignment, and the Blessings need to be scaled down and/or awarded at different levels. As for the paladin changes, I thoroughly agree with S'mon that you should not make the mistake of finding ways for paladins to defeat fighters (of equal level) in straight combat. By and large, fighters and barbarians should be able to beat paladins head-to-head in individual, non-magical battles. Fighters are granted extra combat feats to enhance their battle prowess, while barbarians possess faster movement and the ability to dish out extra damage through their rage. They are better warriors for a reason -- that's their niche in game play. On the other hand, paladins are provided with numerous special abilities NOT designed to improve their combat skills, but rather to augment their ability to face evil. If your game requires a tweaked paladin, the one you've laid out looks good. I would just suggest keeping those 'Blessings' a bit less powerful and infrequent. [/QUOTE]
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