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<blockquote data-quote="Rhenny" data-source="post: 6835403" data-attributes="member: 18333"><p>I started Princes of the Apocalypse, but we've only run about 16 sessions so far (4th level so far) - we've been having really tough scheduling issues because nearly everyone in my group (including me) have been really busy with work/family over the past 3 or 4 months.</p><p></p><p>I like the AP mostly because it provides a backdrop for the DM to paint upon. I don't think it necessarily runs well if you just try to do what is written. I invented my own introductory sessions to get the PCs hooked, and I changed the location of some of the sites around Red Larch. I also added some of my own clues/hints to keep the players informed enough to move the story forward.</p><p></p><p>Playing 1/week or sometimes 1/2 weeks, it was hard to keep the players focused on the plot of the campaign. I felt that the story of the cultists and the temples in PoTA develops pretty slowly and some of the clues or suggestions in the AP are subtle. Again, this is why it becomes a really good backdrop for a creative DM rather than an AP that a DM can follow lock step.</p><p></p><p>I'm looking forward to continuing our campaign, but in the meanwhile, we started another group for fewer players and we are running "Harried in Hillsfar." I'm adapting it for 2 players with 1 npc (who guest players can take control of when they join in). The two players who I'm running this for like it so far and they find it less subtle so they can follow the bread crumbs more easily. It is actually very linear, but sometimes players just want that.</p><p></p><p>Good luck in your search/decision, Zard.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6835403, member: 18333"] I started Princes of the Apocalypse, but we've only run about 16 sessions so far (4th level so far) - we've been having really tough scheduling issues because nearly everyone in my group (including me) have been really busy with work/family over the past 3 or 4 months. I like the AP mostly because it provides a backdrop for the DM to paint upon. I don't think it necessarily runs well if you just try to do what is written. I invented my own introductory sessions to get the PCs hooked, and I changed the location of some of the sites around Red Larch. I also added some of my own clues/hints to keep the players informed enough to move the story forward. Playing 1/week or sometimes 1/2 weeks, it was hard to keep the players focused on the plot of the campaign. I felt that the story of the cultists and the temples in PoTA develops pretty slowly and some of the clues or suggestions in the AP are subtle. Again, this is why it becomes a really good backdrop for a creative DM rather than an AP that a DM can follow lock step. I'm looking forward to continuing our campaign, but in the meanwhile, we started another group for fewer players and we are running "Harried in Hillsfar." I'm adapting it for 2 players with 1 npc (who guest players can take control of when they join in). The two players who I'm running this for like it so far and they find it less subtle so they can follow the bread crumbs more easily. It is actually very linear, but sometimes players just want that. Good luck in your search/decision, Zard. [/QUOTE]
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