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<blockquote data-quote="DreamChaser" data-source="post: 1839358" data-attributes="member: 1190"><p>Uh...where to start...every single one of these is completely overpowered. I understand the idea but they do too much, IMO.</p><p></p><p>Potent Evocations--the increase in damage with no cost other than a feat any evoker would take anyway. No metamagic feat does this much. A general feat shouldn't.</p><p></p><p>Wicked Compulsions--why? so...I dominate you but you're to tired to do anything? I don't get this one.</p><p></p><p>Insightful Divinations--a clear mind gives a bonus to saves and stat checks? I get this one less than the last one, honestly.</p><p></p><p>Necromatic Residue--50/50 chance of healing for casting chill touch or cause fear? too much.</p><p></p><p>Shrouded Figments--this one is overly complex but not, IMO overly powerful...except the "any other orcs" part. It should specify that only those who see the interaction are affected by the DC increase...of course that makes it even more complex.</p><p></p><p>Lasting Transmutations--uh no.</p><p></p><p>Precise Spellcasting--This should be Deceptive Spellcasting. I would link it in with bluff (I know this makes it harder for wizards to take but there is logic in it. Your "Special" line makes no sense. I think you mean that a caster with this feat can't be fooled with it and takes no penalty. If that is the case then this becomes a "duh" feat and becomes worthless since everyone will have it. That is of course assuming that making a spellcraft check every round is a part of the game your in. It's not in mine but everyone's different.</p><p></p><p>Just my thoughts. Overall, I wouldn't allow a one of them.</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 1839358, member: 1190"] Uh...where to start...every single one of these is completely overpowered. I understand the idea but they do too much, IMO. Potent Evocations--the increase in damage with no cost other than a feat any evoker would take anyway. No metamagic feat does this much. A general feat shouldn't. Wicked Compulsions--why? so...I dominate you but you're to tired to do anything? I don't get this one. Insightful Divinations--a clear mind gives a bonus to saves and stat checks? I get this one less than the last one, honestly. Necromatic Residue--50/50 chance of healing for casting chill touch or cause fear? too much. Shrouded Figments--this one is overly complex but not, IMO overly powerful...except the "any other orcs" part. It should specify that only those who see the interaction are affected by the DC increase...of course that makes it even more complex. Lasting Transmutations--uh no. Precise Spellcasting--This should be Deceptive Spellcasting. I would link it in with bluff (I know this makes it harder for wizards to take but there is logic in it. Your "Special" line makes no sense. I think you mean that a caster with this feat can't be fooled with it and takes no penalty. If that is the case then this becomes a "duh" feat and becomes worthless since everyone will have it. That is of course assuming that making a spellcraft check every round is a part of the game your in. It's not in mine but everyone's different. Just my thoughts. Overall, I wouldn't allow a one of them. DC [/QUOTE]
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