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<blockquote data-quote="Li Shenron" data-source="post: 1839511" data-attributes="member: 1465"><p>First of all I have to say I don't like very much how complicated these feats are. I suppose you want them complex for good, to make them more versatile and/or more generally applicable, but still you can do better to keep them simple.</p><p></p><p></p><p></p><p>The only similar feat already published by WotC IIRC was Spell Specialisation. That doesn't help much here because it used to be a very weak feat (+2 bonus damage to the whole spell, only either Rays or Energy Missiles).</p><p></p><p>About this feat I'd rather prefer a +1 damage to each die than changing the die. It's still definitely very good but it could work, it's a lesser empower without being metamagic (which is actually a benefit). The total bonus however doesn't go over +1/level because AFAIK no spells does more than 1 die of damage per level...</p><p></p><p></p><p></p><p>It's a weird idea but it could be interesting. Could actually be better or worse for the caster depending on which compulsion you're casting.</p><p></p><p></p><p></p><p>Not good, really. How many times one can cast a Detect Magic here and there and get a good +2 to all ST and ability checks? I understand that you want to make up for the fact that SF(Divination) is the weakest, but this other feat overcompensates for it.</p><p></p><p></p><p></p><p>First of all, the description is kind of clunky. If I had a published book I had paid for which said "roll a d4, on a 1 or 2 nothing happens, on a 3 or 4 do this" I would feel like I'm reading a children book. Write "...you have a 50% chance of..." and the reader will give you more credit.</p><p></p><p>The feat would not be overpowered if it was metamagic with a slot cost. Otherwise you can easily have casters who basically gain a fast healing effect, and that's worth a lot. Also doesn't fit much with necromancy IMO, it would be better if it worked when casting healing spells.</p><p></p><p></p><p></p><p>Not sure, if you mean there's no cap in the DC increase, that's not good. Otherwise what's the cap? +1 seems too little since it's basically a GSF which doesn't work always. I think the idea of illusions which become more realistic the more they are believed is interesting and it's worth thinking more about it.</p><p></p><p></p><p></p><p>Again the description... would be more elegant to simply say that you get a +1d4 caster level on duration each time you cast a transmutation spell. That's far too good at low levels, but at high levels it becomes balanced IMHO. Perhaps this means it's worth considering an extra requirement of minimum spellcaster level: something like spellcaster level 8+ for example, so at best you'll get +50% duration (compare it with +100% duration from Extend Spell which requires preparation and costs +1 slot increase).</p><p></p><p></p><p></p><p>I think the extra chance of further increases is too much, but the basic +5 is fine. I don't understand if the last line means that two casters with this feat don't get the +5 against each other... not sure if that is better.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1839511, member: 1465"] First of all I have to say I don't like very much how complicated these feats are. I suppose you want them complex for good, to make them more versatile and/or more generally applicable, but still you can do better to keep them simple. The only similar feat already published by WotC IIRC was Spell Specialisation. That doesn't help much here because it used to be a very weak feat (+2 bonus damage to the whole spell, only either Rays or Energy Missiles). About this feat I'd rather prefer a +1 damage to each die than changing the die. It's still definitely very good but it could work, it's a lesser empower without being metamagic (which is actually a benefit). The total bonus however doesn't go over +1/level because AFAIK no spells does more than 1 die of damage per level... It's a weird idea but it could be interesting. Could actually be better or worse for the caster depending on which compulsion you're casting. Not good, really. How many times one can cast a Detect Magic here and there and get a good +2 to all ST and ability checks? I understand that you want to make up for the fact that SF(Divination) is the weakest, but this other feat overcompensates for it. First of all, the description is kind of clunky. If I had a published book I had paid for which said "roll a d4, on a 1 or 2 nothing happens, on a 3 or 4 do this" I would feel like I'm reading a children book. Write "...you have a 50% chance of..." and the reader will give you more credit. The feat would not be overpowered if it was metamagic with a slot cost. Otherwise you can easily have casters who basically gain a fast healing effect, and that's worth a lot. Also doesn't fit much with necromancy IMO, it would be better if it worked when casting healing spells. Not sure, if you mean there's no cap in the DC increase, that's not good. Otherwise what's the cap? +1 seems too little since it's basically a GSF which doesn't work always. I think the idea of illusions which become more realistic the more they are believed is interesting and it's worth thinking more about it. Again the description... would be more elegant to simply say that you get a +1d4 caster level on duration each time you cast a transmutation spell. That's far too good at low levels, but at high levels it becomes balanced IMHO. Perhaps this means it's worth considering an extra requirement of minimum spellcaster level: something like spellcaster level 8+ for example, so at best you'll get +50% duration (compare it with +100% duration from Extend Spell which requires preparation and costs +1 slot increase). I think the extra chance of further increases is too much, but the basic +5 is fine. I don't understand if the last line means that two casters with this feat don't get the +5 against each other... not sure if that is better. [/QUOTE]
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