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<blockquote data-quote="DracoSuave" data-source="post: 5660061" data-attributes="member: 71571"><p>Domination Blackguards would take this over Toughness in a cold second, probably after Disciple of Stone.</p><p></p><p>And do people even take Toughness anymore in a world where feats can increase your surge value directly?</p><p></p><p></p><p>EDIT: Well, see, now that I bother to read it doesn't give you Temp HP so disregard that. It's still pretty decent, having damage reduction for an attack in a turn is hardly bad.</p><p></p><p>It's one of those things you don't take instead of Toughness, but WITH Toughness, or any other defensive feat, including those that give THPs. Cause it stacks with all that. And that all adds up.</p><p></p><p>In fact, durable may be -better- than toughness. Defender's job is to make the party's healing surges more efficient over combat, and durable is available in hide and scale, making it directed towards every defender not named 'Paladin' or 'Knioght'. </p><p></p><p>Damage that never happens is better than damage that you need to spend a healing surge for. Durable is = 2 or 3 + 2 X enhancement bonus hit points of damage that never happened per combat, where toughness is equal to 1.25 hit points of damage per surge spent that never happened at heroic. At +1 enhancement bonus, this means that in order for Toughness to be equal to durable, you must have spent 4 healing surges as your average per combat. </p><p></p><p>In paragon, assuming +3 enhancement, that comes to 8 hps vs 2.25... so again toughness comes ahead at 4 surges per battle.</p><p></p><p>At the highest level of epic, with +6 enhancements, that's 15 hps vs 3.75. Again... it's -equal- at four per battle.</p><p></p><p>So, no Toughness is NOT better or even equal to superior armor unless you're going through a certain number of surges per combat. And even then, you're better off with Disciple of Stone and Swift Recovery than Toughness.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5660061, member: 71571"] Domination Blackguards would take this over Toughness in a cold second, probably after Disciple of Stone. And do people even take Toughness anymore in a world where feats can increase your surge value directly? EDIT: Well, see, now that I bother to read it doesn't give you Temp HP so disregard that. It's still pretty decent, having damage reduction for an attack in a turn is hardly bad. It's one of those things you don't take instead of Toughness, but WITH Toughness, or any other defensive feat, including those that give THPs. Cause it stacks with all that. And that all adds up. In fact, durable may be -better- than toughness. Defender's job is to make the party's healing surges more efficient over combat, and durable is available in hide and scale, making it directed towards every defender not named 'Paladin' or 'Knioght'. Damage that never happens is better than damage that you need to spend a healing surge for. Durable is = 2 or 3 + 2 X enhancement bonus hit points of damage that never happened per combat, where toughness is equal to 1.25 hit points of damage per surge spent that never happened at heroic. At +1 enhancement bonus, this means that in order for Toughness to be equal to durable, you must have spent 4 healing surges as your average per combat. In paragon, assuming +3 enhancement, that comes to 8 hps vs 2.25... so again toughness comes ahead at 4 surges per battle. At the highest level of epic, with +6 enhancements, that's 15 hps vs 3.75. Again... it's -equal- at four per battle. So, no Toughness is NOT better or even equal to superior armor unless you're going through a certain number of surges per combat. And even then, you're better off with Disciple of Stone and Swift Recovery than Toughness. [/QUOTE]
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