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<blockquote data-quote="BASHMAN" data-source="post: 4032706" data-attributes="member: 8277"><p>Rouse-Tastic!</p><p></p><p>THIS is the kind of article that would make someone think the DDI will actually be worthwhile! By far THE BEST Design & Development article made yet. The rest teased you with "if only you could see how cool this is" This one ACTUALLY EXPLAINED how the new mechanic would work, AND how to do it at home in a 3.5 game. I hope they continue along this path in making their articles and that they do this for the Grapple rules soon! Remember, WoTC-- the reason so many people bought 3e was BECAUSE of how much they knew (and liked) about it before it came out-- so by all means, keep sharing, and more of us may be buying!</p><p></p><p>As to the mechanic itself, I think it is great. I would have 1st level PCs die at Negative CON score instead of -10 though (always how we house-ruled it), and then change to a quarter Max HP later on. I like that there is no "HP Tax" and that it only takes 3 failed checks to die. I'd rather have 3 50% chances to live (odds of failure of all= 12.5%) than 10 10% chances. (Odds of failing them all = 90%) </p><p></p><p>I like that you can "get better" on your own, and be healed up to 25%. It simulates the character who was knocked out in a monster movie showing up and saving someone else later on, sporting a 2x4 and a bump on the head. </p><p></p><p>Something I didn't like is that if you stabalize w/ a Heal check, you don't get worse-- but because you aren't rolling it seems you don't get better either... I would say that a person who is stabalized still rolls, but only on a natural 20 do they have any change (they get better).</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 4032706, member: 8277"] Rouse-Tastic! THIS is the kind of article that would make someone think the DDI will actually be worthwhile! By far THE BEST Design & Development article made yet. The rest teased you with "if only you could see how cool this is" This one ACTUALLY EXPLAINED how the new mechanic would work, AND how to do it at home in a 3.5 game. I hope they continue along this path in making their articles and that they do this for the Grapple rules soon! Remember, WoTC-- the reason so many people bought 3e was BECAUSE of how much they knew (and liked) about it before it came out-- so by all means, keep sharing, and more of us may be buying! As to the mechanic itself, I think it is great. I would have 1st level PCs die at Negative CON score instead of -10 though (always how we house-ruled it), and then change to a quarter Max HP later on. I like that there is no "HP Tax" and that it only takes 3 failed checks to die. I'd rather have 3 50% chances to live (odds of failure of all= 12.5%) than 10 10% chances. (Odds of failing them all = 90%) I like that you can "get better" on your own, and be healed up to 25%. It simulates the character who was knocked out in a monster movie showing up and saving someone else later on, sporting a 2x4 and a bump on the head. Something I didn't like is that if you stabalize w/ a Heal check, you don't get worse-- but because you aren't rolling it seems you don't get better either... I would say that a person who is stabalized still rolls, but only on a natural 20 do they have any change (they get better). [/QUOTE]
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