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New Article: Death and Dying
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<blockquote data-quote="Gryffyn" data-source="post: 4033019" data-attributes="member: 37807"><p>Yes, I read the article. Thanks for condescending, though. I'm simply pointing out that Collins' assertion doesn't exactly fit with the mechanics we know about. This is why I posted -- something's missing, and I'm wondering what it is.</p><p></p><p>In 3e, negative hit points rarely lead to death, since a cleric is almost always available to cast a cure spell before -10, or another party member is nearby to do a Heal skill check, or the character rolls the magic 10% stabilization chance. The main threat of death was when a character was in low positive hit points, and the enemies were able to dish out enough to reduce the character to -10 in a single shot (or a "save or die" effect).</p><p></p><p>In 4e, the threat of insta-kill at low hit points seems like it will be much much lower. If the "three strikes" rule is actually in 4e, then negative hit points has a minimum three round grace period, no matter how low the negative HP are. (I suspect this is what we don't know -- instead of "three strikes," you lose a larger number of HP each round, or something). So, with three rounds to save someone, more classes that can heal, and the chance of self-stablization, being in negative hit points would seem to be less of a threat than it is in 3e.</p><p></p><p>So, save or die is gone; insta-kills from hits at low hit points are much reduced; negative hit points is less of a threat. Can you see now why I would wonder if PC death in 4e might be, as I carefully put it in my original post, "nearly impossible?"</p></blockquote><p></p>
[QUOTE="Gryffyn, post: 4033019, member: 37807"] Yes, I read the article. Thanks for condescending, though. I'm simply pointing out that Collins' assertion doesn't exactly fit with the mechanics we know about. This is why I posted -- something's missing, and I'm wondering what it is. In 3e, negative hit points rarely lead to death, since a cleric is almost always available to cast a cure spell before -10, or another party member is nearby to do a Heal skill check, or the character rolls the magic 10% stabilization chance. The main threat of death was when a character was in low positive hit points, and the enemies were able to dish out enough to reduce the character to -10 in a single shot (or a "save or die" effect). In 4e, the threat of insta-kill at low hit points seems like it will be much much lower. If the "three strikes" rule is actually in 4e, then negative hit points has a minimum three round grace period, no matter how low the negative HP are. (I suspect this is what we don't know -- instead of "three strikes," you lose a larger number of HP each round, or something). So, with three rounds to save someone, more classes that can heal, and the chance of self-stablization, being in negative hit points would seem to be less of a threat than it is in 3e. So, save or die is gone; insta-kills from hits at low hit points are much reduced; negative hit points is less of a threat. Can you see now why I would wonder if PC death in 4e might be, as I carefully put it in my original post, "nearly impossible?" [/QUOTE]
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