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New Article: Death and Dying
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<blockquote data-quote="FitzTheRuke" data-source="post: 4033022" data-attributes="member: 59816"><p><strong>My thoughts</strong></p><p></p><p>While I can see the Orc damaging the fighter only to cause him to heal problem as a bit silly, it's a really unlikely scenario.</p><p></p><p>What 200 HP (26th level or so) character is going to fight an orc who can only do 6hp of damage? Even the Pit Fiend so many people seem to think did low damage for it's level would be doing a minimum IIRC of about 50 damage to him in a round. (Most of which didn't even require a role.)</p><p></p><p>So yeah, if mr 200 HP gets hit by Piddles the Orc he'd go "Hit me, byotch!?" (if he's lucky enough to roll a 20, otherwise he'd gurgle and spurt)</p><p></p><p>Unlikely pseudo-problems aside, I think it looks great.</p><p></p><p>Not only is the recovery a Saving Throw, but the negative HP limit is exaclty the same number as Bloodied (only negative) IE, should be written on your sheet anyway.</p><p></p><p>As far as those arguing about the PCs and monsters not getting the same deal, well, it's really easy to not only give the important NPCs or big baddies the same chance to live, you could randomly audit the occasional bad guy, whenever it seems important to you for whatever reason.</p><p></p><p>"Oh, the PC's left that goblin for dead! Let's see if he lived to sneak off and tell the Necromancer they're coming!" <roll roll roll> Otherwise, you can let the rabble die.</p><p></p><p>FItz</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4033022, member: 59816"] [b]My thoughts[/b] While I can see the Orc damaging the fighter only to cause him to heal problem as a bit silly, it's a really unlikely scenario. What 200 HP (26th level or so) character is going to fight an orc who can only do 6hp of damage? Even the Pit Fiend so many people seem to think did low damage for it's level would be doing a minimum IIRC of about 50 damage to him in a round. (Most of which didn't even require a role.) So yeah, if mr 200 HP gets hit by Piddles the Orc he'd go "Hit me, byotch!?" (if he's lucky enough to roll a 20, otherwise he'd gurgle and spurt) Unlikely pseudo-problems aside, I think it looks great. Not only is the recovery a Saving Throw, but the negative HP limit is exaclty the same number as Bloodied (only negative) IE, should be written on your sheet anyway. As far as those arguing about the PCs and monsters not getting the same deal, well, it's really easy to not only give the important NPCs or big baddies the same chance to live, you could randomly audit the occasional bad guy, whenever it seems important to you for whatever reason. "Oh, the PC's left that goblin for dead! Let's see if he lived to sneak off and tell the Necromancer they're coming!" <roll roll roll> Otherwise, you can let the rabble die. FItz [/QUOTE]
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