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<blockquote data-quote="Lackhand" data-source="post: 4033104" data-attributes="member: 36160"><p>Toryx: I'm not sure I get your point, either.</p><p></p><p>The gap for me is between "I'm dead at 0 hp" and "I've got no tactics or personality". I really don't see how you're getting from one to the other at all.</p><p></p><p>I appreciate your complaint that telling the DM "use the PC death mechanics when you feel like it!" doesn't do a lot for the game. But I'm pretty sure it's the best of all possible worlds:</p><p></p><p>* Use this mechanic always! This leads to a throat slitting game, where it's usually better to slit a foe's throat, or else you wouldn't have knocked them down in the first place. There are, of course, exceptions; there are also exceptions to those exceptions, and under the default assumption, making Heroes into Throatslitters is not cool. Besides, it means the DM has to keep track of enemies of which only 1 in 20 will 'matter' again. </p><p></p><p>* Use this mechanic never! Well, some DMs will complain, since it gives a lot of boost to the PCs, destroys a lot of verisimilitude, and makes it so that returning villains don't. If there's a healer in the fight, he can't make his friends bounce back up, but the players can. I don't think that that's so bad. As long as the healer reaches his friends before 3 rounds have passed, they're not dead yet. Just assume they always fail. Voila.</p><p></p><p>* Use this mechanic when appropriate! Sure, you need a guide for what 'appropriate' means, but it's the best of all possible worlds; most NPCs kick the bucket easily, when you care about it, they don't. Like magic! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lackhand, post: 4033104, member: 36160"] Toryx: I'm not sure I get your point, either. The gap for me is between "I'm dead at 0 hp" and "I've got no tactics or personality". I really don't see how you're getting from one to the other at all. I appreciate your complaint that telling the DM "use the PC death mechanics when you feel like it!" doesn't do a lot for the game. But I'm pretty sure it's the best of all possible worlds: * Use this mechanic always! This leads to a throat slitting game, where it's usually better to slit a foe's throat, or else you wouldn't have knocked them down in the first place. There are, of course, exceptions; there are also exceptions to those exceptions, and under the default assumption, making Heroes into Throatslitters is not cool. Besides, it means the DM has to keep track of enemies of which only 1 in 20 will 'matter' again. * Use this mechanic never! Well, some DMs will complain, since it gives a lot of boost to the PCs, destroys a lot of verisimilitude, and makes it so that returning villains don't. If there's a healer in the fight, he can't make his friends bounce back up, but the players can. I don't think that that's so bad. As long as the healer reaches his friends before 3 rounds have passed, they're not dead yet. Just assume they always fail. Voila. * Use this mechanic when appropriate! Sure, you need a guide for what 'appropriate' means, but it's the best of all possible worlds; most NPCs kick the bucket easily, when you care about it, they don't. Like magic! :) [/QUOTE]
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