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New Article: Death and Dying
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<blockquote data-quote="Stalker0" data-source="post: 4033614" data-attributes="member: 5889"><p>I'm seeing a lot of people suggest that instead of the 3 saves and your out there should be some fortitude mechanic.</p><p></p><p>Here are a few reasons that's a bad idea:</p><p></p><p>1) Double dependence on the con stat for survivability. Currently, con provides you hit points, which also provides you an extended death's door. Con already has a strong correlation to survivability. If you add in a fort save, then your also adding in another dependenace on con. It makes people with lots of con exponentially more survivable than those without it.</p><p></p><p>Con is the second most important stat to every class in 3e, its often considered suicidal to have a low con. I would love it if 4e made con an important stat, but one not critical to everyone just to stay alive.</p><p></p><p>2) Scalability. Fort Saves scale. So not only do high level characters have a ton more hitpoints AND the extended death's door, but then they have strong fort saves. It makes it even tougher to kill them, while low level characters become more frail.</p><p></p><p>4e is attempting to stop the rapid increase in power with levels, to smooth things out. That's why I think the static d20 roll is a good idea.</p><p></p><p></p><p>In general, I think this new mechanic is pretty neat. The one thing I don't like is that there's only a 55% chance to roll 1-10 and get a death strike. Considering you always have a least 3 rounds before you bite it, I would much rather make it 1-15. 3 rounds is long enough imo.</p><p></p><p>I do like the roll a 20 and get back up with 1/4 hitpoints. I do wonder if 1/4 hitpoints is too many, but the idea of allowing a player to have some excitement even while unconscious is a great idea!!</p><p></p><p></p><p>Finally, I like the death's door mechanic, but I wonder if 1/2 your max in negatives is too much. I mean -60 is a big window!!! From what monster's we've seen it doesn't feel like monsters will be racking up that much damage per round. I wonder if every PC will just be knocked out.</p><p></p><p>However, that's an easy houserule, making it 1/3 of max hitpoints of 1/4 could fix that easily if it becomes a problem.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4033614, member: 5889"] I'm seeing a lot of people suggest that instead of the 3 saves and your out there should be some fortitude mechanic. Here are a few reasons that's a bad idea: 1) Double dependence on the con stat for survivability. Currently, con provides you hit points, which also provides you an extended death's door. Con already has a strong correlation to survivability. If you add in a fort save, then your also adding in another dependenace on con. It makes people with lots of con exponentially more survivable than those without it. Con is the second most important stat to every class in 3e, its often considered suicidal to have a low con. I would love it if 4e made con an important stat, but one not critical to everyone just to stay alive. 2) Scalability. Fort Saves scale. So not only do high level characters have a ton more hitpoints AND the extended death's door, but then they have strong fort saves. It makes it even tougher to kill them, while low level characters become more frail. 4e is attempting to stop the rapid increase in power with levels, to smooth things out. That's why I think the static d20 roll is a good idea. In general, I think this new mechanic is pretty neat. The one thing I don't like is that there's only a 55% chance to roll 1-10 and get a death strike. Considering you always have a least 3 rounds before you bite it, I would much rather make it 1-15. 3 rounds is long enough imo. I do like the roll a 20 and get back up with 1/4 hitpoints. I do wonder if 1/4 hitpoints is too many, but the idea of allowing a player to have some excitement even while unconscious is a great idea!! Finally, I like the death's door mechanic, but I wonder if 1/2 your max in negatives is too much. I mean -60 is a big window!!! From what monster's we've seen it doesn't feel like monsters will be racking up that much damage per round. I wonder if every PC will just be knocked out. However, that's an easy houserule, making it 1/3 of max hitpoints of 1/4 could fix that easily if it becomes a problem. [/QUOTE]
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