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New article Design and Development Article on Magic Item Slots
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<blockquote data-quote="Lab_Monkey" data-source="post: 4009360" data-attributes="member: 56847"><p>I agree. The number of items on the 11th level character is... well, very Christmas tree like.</p><p></p><p>I'm very happy that they've cut down the number of stat/natural armor/deflection/etc. bonus items. Having only 3 such items per character is very reasonable. Still, I would have preferred they cut the item:character ratio down even more severely. </p><p></p><p>I guess I shouldn't be surprised though- finding new magic items is fun for players. Even if you find only an item or two per session, that adds up quickly over the course of a long running campaign.</p><p></p><p>I will probably end up awarding a few multi-power legacy items and cutting down on the number of slotted items per character for my 4e campaign.</p></blockquote><p></p>
[QUOTE="Lab_Monkey, post: 4009360, member: 56847"] I agree. The number of items on the 11th level character is... well, very Christmas tree like. I'm very happy that they've cut down the number of stat/natural armor/deflection/etc. bonus items. Having only 3 such items per character is very reasonable. Still, I would have preferred they cut the item:character ratio down even more severely. I guess I shouldn't be surprised though- finding new magic items is fun for players. Even if you find only an item or two per session, that adds up quickly over the course of a long running campaign. I will probably end up awarding a few multi-power legacy items and cutting down on the number of slotted items per character for my 4e campaign. [/QUOTE]
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New article Design and Development Article on Magic Item Slots
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