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New article Design and Development Article on Magic Item Slots
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<blockquote data-quote="HeinorNY" data-source="post: 4009552" data-attributes="member: 16178"><p>I like it.</p><p>Xmas tree effect has nothing to do with the amount of magic item or magic items slots, but the necessity of magic items.</p><p></p><p></p><p></p><p>That's how you decrease the xmas effect. Now DMs can give lots of (secondary) magic items, few, or none, without worrying that the party won't be able to fight the apropriate challenge, or that the non-caster character will fall behind the caster characters (the fact that all classes have powers also helps on that).</p><p></p><p>They lowered the 'power gap' between the party and the monsters (lowered but not eliminated it), so magic items won't be there entirely to fill it. They will be there to make the character funnier to play too. Also, players won't have always to choose those 'safe' magic items, they will be able to also get some items just because they are cool without worrying about not filling the 'power gap' and being unable to face apropriate challenges.</p><p></p><p>Good work guys, it's still D&D, thank you.</p></blockquote><p></p>
[QUOTE="HeinorNY, post: 4009552, member: 16178"] I like it. Xmas tree effect has nothing to do with the amount of magic item or magic items slots, but the necessity of magic items. That's how you decrease the xmas effect. Now DMs can give lots of (secondary) magic items, few, or none, without worrying that the party won't be able to fight the apropriate challenge, or that the non-caster character will fall behind the caster characters (the fact that all classes have powers also helps on that). They lowered the 'power gap' between the party and the monsters (lowered but not eliminated it), so magic items won't be there entirely to fill it. They will be there to make the character funnier to play too. Also, players won't have always to choose those 'safe' magic items, they will be able to also get some items just because they are cool without worrying about not filling the 'power gap' and being unable to face apropriate challenges. Good work guys, it's still D&D, thank you. [/QUOTE]
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New article Design and Development Article on Magic Item Slots
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