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New article Design and Development Article on Magic Item Slots
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<blockquote data-quote="TwinBahamut" data-source="post: 4009615" data-attributes="member: 32536"><p>I think it is an improvement. It may not be perfect, but it is an improvement.</p><p></p><p>I like the idea of creating primary slots for the important, memorable items and secondary slots for all the minor items. I like the clarification of the term "wondrous item". I like the removal of countless stat buffs and minor items that gave stacking bonuses to AC and the like. I even like the idea of rings being unlocked by tier. I like the idea that each slot has a specific category of effects that it can boost.</p><p></p><p>I would have preferred if there were fewer secondary slots. The current number does seem a bit high (maybe they can remove the Waist slot and fold the Arms and Hands slots together?).</p><p></p><p>Anyways, I was hoping that the math for magic items in 4E would be easy enough that I create a system (in this case, a race) so that a character without magic items can be balanced against a character who does have magic items. That seems to be the case, so I am happy.</p><p></p><p>But my brother mentioned something interesting... If magic shields no longer give a boost to AC compared to normal shields, is it possible that shields no longer improve AC at all? Do shields have some other benefit to defense than modifying AC directly?</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4009615, member: 32536"] I think it is an improvement. It may not be perfect, but it is an improvement. I like the idea of creating primary slots for the important, memorable items and secondary slots for all the minor items. I like the clarification of the term "wondrous item". I like the removal of countless stat buffs and minor items that gave stacking bonuses to AC and the like. I even like the idea of rings being unlocked by tier. I like the idea that each slot has a specific category of effects that it can boost. I would have preferred if there were fewer secondary slots. The current number does seem a bit high (maybe they can remove the Waist slot and fold the Arms and Hands slots together?). Anyways, I was hoping that the math for magic items in 4E would be easy enough that I create a system (in this case, a race) so that a character without magic items can be balanced against a character who does have magic items. That seems to be the case, so I am happy. But my brother mentioned something interesting... If magic shields no longer give a boost to AC compared to normal shields, is it possible that shields no longer improve AC at all? Do shields have some other benefit to defense than modifying AC directly? [/QUOTE]
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New article Design and Development Article on Magic Item Slots
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