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New article Design and Development Article on Magic Item Slots
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<blockquote data-quote="Remathilis" data-source="post: 4009964" data-attributes="member: 7635"><p>I'm sorry, but arguing that a D&D character having too many magical do-dads is like arguing that football gives too many points per "scoring opportunity" compared to hockey. Its a measure of character power and reward for overcoming challenges, and every edition of D&D has had magic up the wazoo. All the designers promised was less requirement on "you must have a +3 amulet of natural armor at 11th level or your AC will not be enough to withstand a CR 11 encounter" that was never stated by heavily implied in 3.5. It opens those slots to other unique or (dare I say) cool items that sat in the DMG but were routinely ignored, discarded or sold to acquire rings of protection and amulets of health. </p><p></p><p>As I said, no edition of D&D has ever handled "two magic items tops" style without house rules or DM fiat. Re-read the classic modules if you want proof. You are more then welcomed to continue to run D&D in that fashion, but shouting about how "this doesn't reduce the X-mas tree" isn't fair, they never said they were removing magical item acquisition from the game, they just said certain items for all characters all the time are no longer <strong>manditory</strong>.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4009964, member: 7635"] I'm sorry, but arguing that a D&D character having too many magical do-dads is like arguing that football gives too many points per "scoring opportunity" compared to hockey. Its a measure of character power and reward for overcoming challenges, and every edition of D&D has had magic up the wazoo. All the designers promised was less requirement on "you must have a +3 amulet of natural armor at 11th level or your AC will not be enough to withstand a CR 11 encounter" that was never stated by heavily implied in 3.5. It opens those slots to other unique or (dare I say) cool items that sat in the DMG but were routinely ignored, discarded or sold to acquire rings of protection and amulets of health. As I said, no edition of D&D has ever handled "two magic items tops" style without house rules or DM fiat. Re-read the classic modules if you want proof. You are more then welcomed to continue to run D&D in that fashion, but shouting about how "this doesn't reduce the X-mas tree" isn't fair, they never said they were removing magical item acquisition from the game, they just said certain items for all characters all the time are no longer [B]manditory[/B]. [/QUOTE]
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