Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New article Design and Development Article on Magic Item Slots
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voss" data-source="post: 4010171" data-attributes="member: 57593"><p>Boo. Hiss. OK. The Christmas tree lost like 6". That doesn't make me happy. </p><p>And hurrah... worked into the system's math. Double boo.</p><p></p><p></p><p>And before people bring up the 'you won't be required to take secondary things'. Look at some of those things again. Gauntlets- help with attacks? Waist - temporary bonus to strength (and didn't they talk just a little while ago about no temporary modifications to ability scores? What the hell?) Do you really think players won't want that stuff? And think of it as mandatory? It may not be a 'huge decrease in power', as the article states, but that doesn't mean it isn't a decrease in power at all.</p><p>Another issue- what about obnoxious secondary items that are 1/day or 2/day? Take it off, swap it out for a different item that is 1/day or 2/day. That doesn't seem to be addressed.</p><p></p><p>And then there is the 'other stuff'. Only sometimes useful in combat? Bets that the smart players will stock up on that stuff if they can? (And since item creation is in, even if different, why wouldn't they?) </p><p></p><p>And no, I didn't expect magic items to go entirely. But this took the 10 out of 10 magic item problem in 3e and lowered it to maybe an 8 out of 10 problem. Yay.</p><p></p><p>I dislike the more or less mandatory expected bonuses at level X for the 'primary' items. The metagamey slots and rings and whatnot don't help, even if the slots are a bad legacy.</p><p></p><p>At least the rod/staff/wand consumables are gone.</p><p>And scrolls seem to missing too. Thats... something positive.</p><p></p><p></p><p>Good idea. Leaves a place for magical swords of character, not just the horde of +1 swords that 6th level mooks (or whatever) distribute in droves because of mechanical considerations.</p><p></p><p>The idea I am probably going to implement (based on someone else's home-design game) is a character can only be attuned to 3 + (modifier of whatever the most common dump stat is) magical effects at one time: spells, items or whatever, including one shots, consumables and wonderous items. Or maybe just a set number like 5. And negative effects take priority, suppressing positive effects.</p></blockquote><p></p>
[QUOTE="Voss, post: 4010171, member: 57593"] Boo. Hiss. OK. The Christmas tree lost like 6". That doesn't make me happy. And hurrah... worked into the system's math. Double boo. And before people bring up the 'you won't be required to take secondary things'. Look at some of those things again. Gauntlets- help with attacks? Waist - temporary bonus to strength (and didn't they talk just a little while ago about no temporary modifications to ability scores? What the hell?) Do you really think players won't want that stuff? And think of it as mandatory? It may not be a 'huge decrease in power', as the article states, but that doesn't mean it isn't a decrease in power at all. Another issue- what about obnoxious secondary items that are 1/day or 2/day? Take it off, swap it out for a different item that is 1/day or 2/day. That doesn't seem to be addressed. And then there is the 'other stuff'. Only sometimes useful in combat? Bets that the smart players will stock up on that stuff if they can? (And since item creation is in, even if different, why wouldn't they?) And no, I didn't expect magic items to go entirely. But this took the 10 out of 10 magic item problem in 3e and lowered it to maybe an 8 out of 10 problem. Yay. I dislike the more or less mandatory expected bonuses at level X for the 'primary' items. The metagamey slots and rings and whatnot don't help, even if the slots are a bad legacy. At least the rod/staff/wand consumables are gone. And scrolls seem to missing too. Thats... something positive. Good idea. Leaves a place for magical swords of character, not just the horde of +1 swords that 6th level mooks (or whatever) distribute in droves because of mechanical considerations. The idea I am probably going to implement (based on someone else's home-design game) is a character can only be attuned to 3 + (modifier of whatever the most common dump stat is) magical effects at one time: spells, items or whatever, including one shots, consumables and wonderous items. Or maybe just a set number like 5. And negative effects take priority, suppressing positive effects. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New article Design and Development Article on Magic Item Slots
Top