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New article Design and Development Article on Magic Item Slots
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<blockquote data-quote="Reaper Steve" data-source="post: 4010174" data-attributes="member: 51528"><p>Various thoughts:</p><p></p><p>Irda Ranger: nice post #102!</p><p></p><p>Rings and level requirements: rings will be more powerful now. It's not that you have to be 11th level to use a ring of protection +1, it more that the <em>Ring of Awesome</em> doesn't even respond to someone who is not already on the road to awesome.</p><p></p><p>Number of item slots: seems appropriate. Much better than 'a limit of 5' or something else. (How can people state that level-limits on rings are gamist and bad and then at the same time argue for an arbitrary limit to the number of magic items a character can have?)</p><p></p><p>I think what has not been stated about +X weapons and armor is that there won't be vanilla +X weapons or armor. Each one will have something else to it that is probably more important than the +X, like +1 flaming longsword, +2 dragonhide, or as listed in the article, +3 rod of dark reward.</p><p></p><p>I also suspect that the 11th level character mentioned in the article may have more than his fair share of items for playtesting purposes. If not, no biggie, as D&D is about killing monsters and taking stuff. It seems like the new magic items rules will allow the characters to then actually use said stuff rather than sell it to by more +X attacks and +X protection.</p></blockquote><p></p>
[QUOTE="Reaper Steve, post: 4010174, member: 51528"] Various thoughts: Irda Ranger: nice post #102! Rings and level requirements: rings will be more powerful now. It's not that you have to be 11th level to use a ring of protection +1, it more that the [I]Ring of Awesome[/I] doesn't even respond to someone who is not already on the road to awesome. Number of item slots: seems appropriate. Much better than 'a limit of 5' or something else. (How can people state that level-limits on rings are gamist and bad and then at the same time argue for an arbitrary limit to the number of magic items a character can have?) I think what has not been stated about +X weapons and armor is that there won't be vanilla +X weapons or armor. Each one will have something else to it that is probably more important than the +X, like +1 flaming longsword, +2 dragonhide, or as listed in the article, +3 rod of dark reward. I also suspect that the 11th level character mentioned in the article may have more than his fair share of items for playtesting purposes. If not, no biggie, as D&D is about killing monsters and taking stuff. It seems like the new magic items rules will allow the characters to then actually use said stuff rather than sell it to by more +X attacks and +X protection. [/QUOTE]
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