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New article Design and Development Article on Magic Item Slots
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<blockquote data-quote="pemerton" data-source="post: 4010567" data-attributes="member: 42582"><p>I think it's a bit more than this. For example, it allows wealth by level to be replaced by a different system, of item-cap-by-level (ie none of an item better than +X until at least level Z). As I noted in <a href="http://www.enworld.org/showpost.php?p=4004014&postcount=50" target="_blank">another post</a>, the classification of items by level allows getting rid of wealth by level if a couple of restrictions in place:</p><p></p><p style="margin-left: 20px">1) no +X items that stack;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">2) a limit on the number of character stats boostable by +X items (in order to ensure that after the first one or two such items no cumulative benefit is gained by owning more, but only a substitutable benefit) - maybe this could be done instead by hosing item slots;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">3) some way of restricting trade in magic items that makes sense in game, so that a 3rd level character can't just sell all their +1 items to buy a +2 one.</p><p></p><p>By getting rid of all the typed bonuses, they satisfy (1) above.</p><p></p><p>By reducing slots and allowing only 3 tightly-defined stat bonuses in 3 slots, they satisfy (2).</p><p></p><p>The new rule for rings suggests that they are also looking at ways of satisfying (3), and I expect to hear more about this in future previews.</p><p></p><p>Ultimately, from the point of view of action resolution it doesn't matter how many +1 weapons a 3rd level character has (after all, they can only use one of them at a time). What is important is to stop stacking, and stop that character getting a +2 one until they are 7th (or whatever). And by implementing (1) to (3) above, WoTC have done this.</p></blockquote><p></p>
[QUOTE="pemerton, post: 4010567, member: 42582"] I think it's a bit more than this. For example, it allows wealth by level to be replaced by a different system, of item-cap-by-level (ie none of an item better than +X until at least level Z). As I noted in [url=http://www.enworld.org/showpost.php?p=4004014&postcount=50]another post[/url], the classification of items by level allows getting rid of wealth by level if a couple of restrictions in place: [indent]1) no +X items that stack; 2) a limit on the number of character stats boostable by +X items (in order to ensure that after the first one or two such items no cumulative benefit is gained by owning more, but only a substitutable benefit) - maybe this could be done instead by hosing item slots; 3) some way of restricting trade in magic items that makes sense in game, so that a 3rd level character can't just sell all their +1 items to buy a +2 one.[/indent] By getting rid of all the typed bonuses, they satisfy (1) above. By reducing slots and allowing only 3 tightly-defined stat bonuses in 3 slots, they satisfy (2). The new rule for rings suggests that they are also looking at ways of satisfying (3), and I expect to hear more about this in future previews. Ultimately, from the point of view of action resolution it doesn't matter how many +1 weapons a 3rd level character has (after all, they can only use one of them at a time). What is important is to stop stacking, and stop that character getting a +2 one until they are 7th (or whatever). And by implementing (1) to (3) above, WoTC have done this. [/QUOTE]
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