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<blockquote data-quote="Andor" data-source="post: 4010607" data-attributes="member: 1879"><p>If I can rephrase slightly, what this means is that if you have 3 great orc chiefs they can all have the exact same combat stats, and yet produce different loot. How to justify this? Why with whatever flavor you like! </p><p></p><p>Fimbul the Mighty is a rippling mass of stinky muscle in the finest orc tradition. He weilds a crude bar of iron as a weapon, disdaining things like hilts and edges as pointly frippery. A position with some merit when you can arm wrestle gorrillas.</p><p></p><p>Torgol the Canny weilds a +2 Greatsword he looted off of a dead adventurer years ago and which helped him rise through the ranks of the Orcs desite his comparative weakness.</p><p></p><p>Zellin the Ancient is a mighty prophet of the Orcs and Grumish has blessed him with a holy aura that enables him to strike with the power of his long lost youth, even though he now can wield only his wooden staff.</p><p></p><p>So there ya go, three identical sets of combat stats, but one has a lootable weapon, one has a nice souvenier and one has a club. </p><p></p><p>Now it does lose verisimilitude if Torgol's sword turns out to be a +2 Flaming Greatsword but it wasn't flaming during the fight. In that case I would adjust his combat stats to the extent of giving his strikes the 'flaming' property, whatever that might look like in 4e.</p></blockquote><p></p>
[QUOTE="Andor, post: 4010607, member: 1879"] If I can rephrase slightly, what this means is that if you have 3 great orc chiefs they can all have the exact same combat stats, and yet produce different loot. How to justify this? Why with whatever flavor you like! Fimbul the Mighty is a rippling mass of stinky muscle in the finest orc tradition. He weilds a crude bar of iron as a weapon, disdaining things like hilts and edges as pointly frippery. A position with some merit when you can arm wrestle gorrillas. Torgol the Canny weilds a +2 Greatsword he looted off of a dead adventurer years ago and which helped him rise through the ranks of the Orcs desite his comparative weakness. Zellin the Ancient is a mighty prophet of the Orcs and Grumish has blessed him with a holy aura that enables him to strike with the power of his long lost youth, even though he now can wield only his wooden staff. So there ya go, three identical sets of combat stats, but one has a lootable weapon, one has a nice souvenier and one has a club. Now it does lose verisimilitude if Torgol's sword turns out to be a +2 Flaming Greatsword but it wasn't flaming during the fight. In that case I would adjust his combat stats to the extent of giving his strikes the 'flaming' property, whatever that might look like in 4e. [/QUOTE]
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