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New article Design and Development Article on Magic Item Slots
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<blockquote data-quote="Rouens" data-source="post: 4010693" data-attributes="member: 58939"><p>First off I like this new way of looking at items. Second From 6-9 stat boosting items to 3 and the rest optional sounds like an definite improvement while the feel of the game is the same. I like items that do tricks and I prefer those, but give an magical sword too and while we are at it an armour too. So if you get a +1 sword/armour/cloak at say 4th level then it's gona last at least 5 more levels. </p><p></p><p>When are the people happy? If there are no magic items at all or just no stat boosters? A certain amount should always be there. It's D&D! Don't you like when you came from a game and after a "epic" battle you found a +x Sword/wand/armour/cloak just to boast your char a bit. It's up to the DM if he gives those items at the same level. </p><p></p><p>I think if only the 3 primary count only those should have upgrades everyones and awhile. Like others said only give the three primary to every player if you don't want a magic heavy game. Give a optional only rarely and be happy! This is D&D a game of sword and <u>sorcery</u>. Magic is all around us.</p></blockquote><p></p>
[QUOTE="Rouens, post: 4010693, member: 58939"] First off I like this new way of looking at items. Second From 6-9 stat boosting items to 3 and the rest optional sounds like an definite improvement while the feel of the game is the same. I like items that do tricks and I prefer those, but give an magical sword too and while we are at it an armour too. So if you get a +1 sword/armour/cloak at say 4th level then it's gona last at least 5 more levels. When are the people happy? If there are no magic items at all or just no stat boosters? A certain amount should always be there. It's D&D! Don't you like when you came from a game and after a "epic" battle you found a +x Sword/wand/armour/cloak just to boast your char a bit. It's up to the DM if he gives those items at the same level. I think if only the 3 primary count only those should have upgrades everyones and awhile. Like others said only give the three primary to every player if you don't want a magic heavy game. Give a optional only rarely and be happy! This is D&D a game of sword and [U]sorcery[/U]. Magic is all around us. [/QUOTE]
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New article Design and Development Article on Magic Item Slots
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