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New article Design and Development Article on Magic Item Slots
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4010763" data-attributes="member: 710"><p>Slots exist since at least 3rd editions (previous editions I don't know that much about, but at least rings where always limited, if I am not mistaken)</p><p>3rd editions had 4-5 magical items that boosted your AC (Dex +X item, Magic Armor, Magical Shield, Deflection item, Natural Armor item) and one-two items that boosted your attack (Strength or Dex enhancement, magical weapon or ability score for magical effects) and 4 items that boosted your saves (3 stat boosters and Resistance +X item).</p><p>The wealth by level table (and the average treasure values per encounter) implied that you had or were able to get all of these items. And the CR system tried to take this into consideration.</p><p></p><p>4th edition has 1 type of item that boosts your attack (coming in flavour weapon or implement). 1 item that boosts your AC. 1 item that boosts your other defenses.</p><p>Suddenly, the whole host of magical items that boost your primary offensive and defensive capabilities can be easily adjucated. There are only 4 items. If you decide you don't like magic at all, just remove them and drop the enemies attacks and defenses by a number based on the expected values. (pretty easy with magical items level, by the way. You don't have to reverse calculate magical item cost and wealth by level to figure out what modifiers will change). </p><p>If you want to give your PCs tons of magical items, do it. Only 4 of them critically affect game balance. </p><p>If you don't like filling out all slots, don't add a magical item market to your game. Don't hand out magical items as if there was no tomorrow. Because if you do, regardless of slot or no slot, the PCs will want to use the items or at least sell them for something useful. </p><p></p><p></p><p>The guys at WotC didn't lie. They did what they wanted. Remove the "BIg Six", reduce the Christmas Tree. But they couldn't throw all magical items and their meaning for game balance out of the game. And I am not an apologist. </p><p>And by the way, if they wanted to lie about it, they should have waited revealing this stuff after the release. Because then would people actually have been persuaded to buy the game due to a lie. This way, your accusation looks to me like nothing more like WotC hatred. Actually, due to the fact that I am pretty negatively affected by your accusations and generous use of words like "apologist" or "lying", I feel like being trolled. </p><p>You have strong feelings on 4E. But don't let your feeling lead to you attacking other people. Treat others as you want them to treat you. Stay calm. If you get upset about a thing that you do for your hobby, for fun, that's _not_ good. (This should also work as a reminder to myself.)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4010763, member: 710"] Slots exist since at least 3rd editions (previous editions I don't know that much about, but at least rings where always limited, if I am not mistaken) 3rd editions had 4-5 magical items that boosted your AC (Dex +X item, Magic Armor, Magical Shield, Deflection item, Natural Armor item) and one-two items that boosted your attack (Strength or Dex enhancement, magical weapon or ability score for magical effects) and 4 items that boosted your saves (3 stat boosters and Resistance +X item). The wealth by level table (and the average treasure values per encounter) implied that you had or were able to get all of these items. And the CR system tried to take this into consideration. 4th edition has 1 type of item that boosts your attack (coming in flavour weapon or implement). 1 item that boosts your AC. 1 item that boosts your other defenses. Suddenly, the whole host of magical items that boost your primary offensive and defensive capabilities can be easily adjucated. There are only 4 items. If you decide you don't like magic at all, just remove them and drop the enemies attacks and defenses by a number based on the expected values. (pretty easy with magical items level, by the way. You don't have to reverse calculate magical item cost and wealth by level to figure out what modifiers will change). If you want to give your PCs tons of magical items, do it. Only 4 of them critically affect game balance. If you don't like filling out all slots, don't add a magical item market to your game. Don't hand out magical items as if there was no tomorrow. Because if you do, regardless of slot or no slot, the PCs will want to use the items or at least sell them for something useful. The guys at WotC didn't lie. They did what they wanted. Remove the "BIg Six", reduce the Christmas Tree. But they couldn't throw all magical items and their meaning for game balance out of the game. And I am not an apologist. And by the way, if they wanted to lie about it, they should have waited revealing this stuff after the release. Because then would people actually have been persuaded to buy the game due to a lie. This way, your accusation looks to me like nothing more like WotC hatred. Actually, due to the fact that I am pretty negatively affected by your accusations and generous use of words like "apologist" or "lying", I feel like being trolled. You have strong feelings on 4E. But don't let your feeling lead to you attacking other people. Treat others as you want them to treat you. Stay calm. If you get upset about a thing that you do for your hobby, for fun, that's _not_ good. (This should also work as a reminder to myself.) [/QUOTE]
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