Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New article Design and Development Article on Magic Item Slots
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Ernie" data-source="post: 4010894" data-attributes="member: 58517"><p>Hrm... while I was hoping for an elimination of "necessary" magic items, I suppose that was a little too much to hope for. After all, as stated before, then anyone who does hand out magic weapons to his players has to boost the monsters in his campaign accordingly to keep up the challenge (although, on the other hand... what good is a magic weapon then, anyway?). </p><p></p><p>So I suppose 3 "necessary" items, in other words: items which influence the game's base maths, is an acceptable enough middle road. Also, it evens out the math: weapons add to magical or physical attack, the cloak and armor add to defense against both respective attacks. Dumping them completely, and lowering the attack on some of the monsters depending on their level accordingly should be a good way to houserule a no or low-magic campaign - easier at least than is currently possible.</p><p></p><p>On the ring debate: easiest thing to houserule ever. If the rings published in the DMG/Item Guide/Whatever are too powerful for level 11-, invent your own weaker versions and you're good to go. I'm imagining these "weaker versions" will be more like some of the nice but not gamedefining rings in 3.x (although I recall my wussy elf sorcerer sure loving his Ring of Warmth once the campaign moved to the High North).</p></blockquote><p></p>
[QUOTE="Lord Ernie, post: 4010894, member: 58517"] Hrm... while I was hoping for an elimination of "necessary" magic items, I suppose that was a little too much to hope for. After all, as stated before, then anyone who does hand out magic weapons to his players has to boost the monsters in his campaign accordingly to keep up the challenge (although, on the other hand... what good is a magic weapon then, anyway?). So I suppose 3 "necessary" items, in other words: items which influence the game's base maths, is an acceptable enough middle road. Also, it evens out the math: weapons add to magical or physical attack, the cloak and armor add to defense against both respective attacks. Dumping them completely, and lowering the attack on some of the monsters depending on their level accordingly should be a good way to houserule a no or low-magic campaign - easier at least than is currently possible. On the ring debate: easiest thing to houserule ever. If the rings published in the DMG/Item Guide/Whatever are too powerful for level 11-, invent your own weaker versions and you're good to go. I'm imagining these "weaker versions" will be more like some of the nice but not gamedefining rings in 3.x (although I recall my wussy elf sorcerer sure loving his Ring of Warmth once the campaign moved to the High North). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New article Design and Development Article on Magic Item Slots
Top