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New article Design and Development Article on Magic Item Slots
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<blockquote data-quote="Zimri" data-source="post: 4011232" data-attributes="member: 15991"><p>Would you test a car at 5mph ? or an airplane at umm whatever minimum velocity to remain airborne is ?</p><p></p><p>They are play testing and in this instance (the snippet about magic items) we were shown a character that *gasp* *shock* *horror* has some. I think it would have been much more difficult to illustrate the points being made without them. </p><p></p><p>Haven't we been much lambasted here at enworld for taking one part of one snippet of an article and assuming that that is how EVERYTHING in ALL the playtests are being done ?</p><p></p><p>You don't (just, admittedly there is room for this especially in this case) stress test a system by toning everything down to the bare bones and saying "yup with just the minimum expected things going on everything is fine la la la " In a case like this where you are trying to see where things break you amp it up as far as you can to see how twisted and torqued it gets. I don't think that was what they showed either. I suspect what we saw was perhaps just this side of "average" .</p></blockquote><p></p>
[QUOTE="Zimri, post: 4011232, member: 15991"] Would you test a car at 5mph ? or an airplane at umm whatever minimum velocity to remain airborne is ? They are play testing and in this instance (the snippet about magic items) we were shown a character that *gasp* *shock* *horror* has some. I think it would have been much more difficult to illustrate the points being made without them. Haven't we been much lambasted here at enworld for taking one part of one snippet of an article and assuming that that is how EVERYTHING in ALL the playtests are being done ? You don't (just, admittedly there is room for this especially in this case) stress test a system by toning everything down to the bare bones and saying "yup with just the minimum expected things going on everything is fine la la la " In a case like this where you are trying to see where things break you amp it up as far as you can to see how twisted and torqued it gets. I don't think that was what they showed either. I suspect what we saw was perhaps just this side of "average" . [/QUOTE]
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New article Design and Development Article on Magic Item Slots
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