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New article Design and Development Article on Magic Item Slots
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<blockquote data-quote="Slander" data-source="post: 4011339" data-attributes="member: 1593"><p>The keyword is "dependent". WotC said they would reduce dependency on items, and they did. A character is now only dependent on three items. Of course characters are going to <em>want</em> more items ... its DnD. But they only need 3 of them to be balanced according to RAW.</p><p></p><p>Even looking at the character in the example, does he <em>need</em> any of the following to be effective for his level:</p><p></p><p>Arms: Bracers of the perfect shot. Let's say its a reroll or +4 to attack usable once per encounter. Nope, doesn't need that. Damn sure nice to have, but not a necessity.</p><p></p><p>Feet: Wavestrider boots. Let's say he can walk on/swim in water. Not particularly necessary, but useful nonetheless.</p><p></p><p>Hands: Shadowfell gloves. Let's say its similar to 3x Ghost touch. Again, very nice, but far from a must have.</p><p></p><p>Head: Diadem of acuity. Bonus on Spot/Appraise checks maybe? Or can't be suprised? Spiffy item to be sure, but he certainly isn't going to be inappropriately challenged without it.</p><p></p><p>Waist: Belt of battle. Let's say it grants one extra healing surge per day. Again very useful, but a character without a Belt of battle is not going to be at a disadvantage.</p><p></p><p>Wondrous Items: Bag of holding. No need to comment.</p><p></p><p>All of the optional item slots are effects or situational bonuses. They are all very cool effects, but a character is not going to be shorted if he is missing any one of these items. Each character is likely going to want a different set of effects. But if there is no single effect in the optional list that is required to make an effective character of X level, then WotC has done the job they said they would do.</p><p></p><p>Whether WotC did the job we would have <em>liked</em> them to do is an entirely different matter.</p></blockquote><p></p>
[QUOTE="Slander, post: 4011339, member: 1593"] The keyword is "dependent". WotC said they would reduce dependency on items, and they did. A character is now only dependent on three items. Of course characters are going to [i]want[/i] more items ... its DnD. But they only need 3 of them to be balanced according to RAW. Even looking at the character in the example, does he [i]need[/i] any of the following to be effective for his level: Arms: Bracers of the perfect shot. Let's say its a reroll or +4 to attack usable once per encounter. Nope, doesn't need that. Damn sure nice to have, but not a necessity. Feet: Wavestrider boots. Let's say he can walk on/swim in water. Not particularly necessary, but useful nonetheless. Hands: Shadowfell gloves. Let's say its similar to 3x Ghost touch. Again, very nice, but far from a must have. Head: Diadem of acuity. Bonus on Spot/Appraise checks maybe? Or can't be suprised? Spiffy item to be sure, but he certainly isn't going to be inappropriately challenged without it. Waist: Belt of battle. Let's say it grants one extra healing surge per day. Again very useful, but a character without a Belt of battle is not going to be at a disadvantage. Wondrous Items: Bag of holding. No need to comment. All of the optional item slots are effects or situational bonuses. They are all very cool effects, but a character is not going to be shorted if he is missing any one of these items. Each character is likely going to want a different set of effects. But if there is no single effect in the optional list that is required to make an effective character of X level, then WotC has done the job they said they would do. Whether WotC did the job we would have [i]liked[/i] them to do is an entirely different matter. [/QUOTE]
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