Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New article Design and Development Article on Magic Item Slots
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Sessadore" data-source="post: 4011552" data-attributes="member: 57255"><p>Someone has probably already said this, but I thought I'd say it anyway, just in case. Unless they completely eliminated +x items of <em>all</em> kinds, they need to account for it in the math behind the game. As long as there are +x items in the game, they can say that they're not necessary all that they want - players will still make a b-line for them because they make their characters more effective. Simple as that. If they design the system without taking into account their +x items, almost every character will be overpowered (even if only slightly) compared to the monsters they are expected to fight. On the other hand, if they have them, design the system to account for them, but still say that they aren't essential, characters who believe that will be underpowered (again, even if only slightly). Also, if you want more powerful character to wield/have access to more powerful items (+2 for 9th level, +4 for 18th, etc...) the gap between magic-ed up characters and those without becomes greater. +2 isn't that big a deal - 10% difference. However, while a +4 bonus might only be 10% of the 18th level characters total bonus, it equates to a 20% difference on the d20. </p><p></p><p>In effect, I'm saying that as long as there are +x items of any kind, you will need them to compete - if not with the monsters, then with the other players in your party. </p><p></p><p>That said, I also believe that +x swords and such are a definite D&Dism, and I don't want them to go away, so I see this as a solution which is as ideal as can be expected. </p><p></p><p>Again, forgive me if all of this has been said already - I had 20 minutes to read 11 pages of posts, so I skipped a few ;-)</p><p></p><p>~LS</p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 4011552, member: 57255"] Someone has probably already said this, but I thought I'd say it anyway, just in case. Unless they completely eliminated +x items of [I]all[/I] kinds, they need to account for it in the math behind the game. As long as there are +x items in the game, they can say that they're not necessary all that they want - players will still make a b-line for them because they make their characters more effective. Simple as that. If they design the system without taking into account their +x items, almost every character will be overpowered (even if only slightly) compared to the monsters they are expected to fight. On the other hand, if they have them, design the system to account for them, but still say that they aren't essential, characters who believe that will be underpowered (again, even if only slightly). Also, if you want more powerful character to wield/have access to more powerful items (+2 for 9th level, +4 for 18th, etc...) the gap between magic-ed up characters and those without becomes greater. +2 isn't that big a deal - 10% difference. However, while a +4 bonus might only be 10% of the 18th level characters total bonus, it equates to a 20% difference on the d20. In effect, I'm saying that as long as there are +x items of any kind, you will need them to compete - if not with the monsters, then with the other players in your party. That said, I also believe that +x swords and such are a definite D&Dism, and I don't want them to go away, so I see this as a solution which is as ideal as can be expected. Again, forgive me if all of this has been said already - I had 20 minutes to read 11 pages of posts, so I skipped a few ;-) ~LS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New article Design and Development Article on Magic Item Slots
Top