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New article Design and Development Article on Magic Item Slots
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<blockquote data-quote="Thornir Alekeg" data-source="post: 4011805" data-attributes="member: 15651"><p>How do you know this? Do you know what the types of items that can be put into these "optional" slots are? What if the items are all relatively low power, limited use or situational? Perhaps the reason these items are considered optional is that none of them will lead to a "properly-geared" PC. </p><p></p><p>If you have a pair of boots that allows you to tumble past an opponent once per encounter with no penalty, is that going to so much better than a pair of boots that allows you to move an extra 10 feet, excuse me, 2 squares, once per encounter? </p><p></p><p>Maybe the boots I listed above are the default power level of these optional items and therefore the lack of them won't dramatically unbalance the game from its default setting, and neither will having every slot filled.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 4011805, member: 15651"] How do you know this? Do you know what the types of items that can be put into these "optional" slots are? What if the items are all relatively low power, limited use or situational? Perhaps the reason these items are considered optional is that none of them will lead to a "properly-geared" PC. If you have a pair of boots that allows you to tumble past an opponent once per encounter with no penalty, is that going to so much better than a pair of boots that allows you to move an extra 10 feet, excuse me, 2 squares, once per encounter? Maybe the boots I listed above are the default power level of these optional items and therefore the lack of them won't dramatically unbalance the game from its default setting, and neither will having every slot filled. [/QUOTE]
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New article Design and Development Article on Magic Item Slots
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