Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New article Design and Development Article on Magic Item Slots
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thundershield" data-source="post: 4012148" data-attributes="member: 55219"><p>Well, the seperation of function by item slot does make sense. It's what we expect. Let me whip up a few examples:</p><p></p><p><strong>Goggles of Minute Seeing</strong> - Goggles go over your eyes, and you use your eyes to see, so a magic item that improves your sight would have something to do with your eyes. Makes sense.</p><p></p><p><strong>Boots of Speed</strong> - Boots go on your feet, and you use your feet for locomotion, which is a common interpretation of speed, even if the effect of this magic item also increased the number of attacks you get (in 3.5, anyway).</p><p></p><p>Now, if we removed that and simply went with stuff on a whim (or even better, slapped the wholly random tables of 2nd Edition on this), we might end up with items like:</p><p></p><p><strong>Nylons of Giant Strength</strong> - Really masculine, ain't they? Nylons really isn't something one would associate with neither giants nor strength, so if the party's Wizard identified these, he'd likely get quite a shock. But, hey, they might match your <em>Tooth Fairy Full Plate</em>.</p><p></p><p><strong>Vorpal Potion</strong> - And this one does.. what? Cuts off your head if you drink it? Or can you knock peoples' heads off if you swing the potion vial at them?</p><p></p><p>Magic items are categorized like that simply because it makes sense and gives whoever finds it an intuitive idea of what it can do and how to use it.</p><p></p><p>The added benefit is, of course, that it ensures your character will at least be a little all-round and not solely have items that improve a single aspect, leaving him falling short in every other area. The variety of associated abilities for each item slot, however, means that you can still find <em>something</em> that will be relevant and useful for your character.</p></blockquote><p></p>
[QUOTE="Thundershield, post: 4012148, member: 55219"] Well, the seperation of function by item slot does make sense. It's what we expect. Let me whip up a few examples: [B]Goggles of Minute Seeing[/B] - Goggles go over your eyes, and you use your eyes to see, so a magic item that improves your sight would have something to do with your eyes. Makes sense. [B]Boots of Speed[/B] - Boots go on your feet, and you use your feet for locomotion, which is a common interpretation of speed, even if the effect of this magic item also increased the number of attacks you get (in 3.5, anyway). Now, if we removed that and simply went with stuff on a whim (or even better, slapped the wholly random tables of 2nd Edition on this), we might end up with items like: [B]Nylons of Giant Strength[/B] - Really masculine, ain't they? Nylons really isn't something one would associate with neither giants nor strength, so if the party's Wizard identified these, he'd likely get quite a shock. But, hey, they might match your [I]Tooth Fairy Full Plate[/I]. [B]Vorpal Potion[/B] - And this one does.. what? Cuts off your head if you drink it? Or can you knock peoples' heads off if you swing the potion vial at them? Magic items are categorized like that simply because it makes sense and gives whoever finds it an intuitive idea of what it can do and how to use it. The added benefit is, of course, that it ensures your character will at least be a little all-round and not solely have items that improve a single aspect, leaving him falling short in every other area. The variety of associated abilities for each item slot, however, means that you can still find [I]something[/I] that will be relevant and useful for your character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New article Design and Development Article on Magic Item Slots
Top