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New article Design and Development Article on Magic Item Slots
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<blockquote data-quote="Sadrik" data-source="post: 4012390" data-attributes="member: 14506"><p>Zowey, it seems the only ones left on this thread are diggin' the changes.</p><p></p><p>I agree that it reduces the christmas tree effect by artificially setting limits on slots and what those slots can do. Like I said, "A cloak or an amulet can only do this, a feet slot item can only do that etc." If they had just done some stacking limits on items then there would be no, "You have to have a cloak to get this bonus."</p><p></p><p>And I don't really care if magic items are modular in the game and can be ported in or out. I want them in the game and to work appropriately. Rings only at higher level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Also, items should be able to take on any form it wants. If I want boots that give +2 to reflex saves and gloves that give +2 to attack when wielding a sword so be it. They just wont stack with similar bonuses. That is how I would have resolved the issue.</p><p></p><p>Not by saying arbitrarily that all neck slot items only give a bonus to defenses and no other item slot can give bonuses to that. Bleh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Sadrik, post: 4012390, member: 14506"] Zowey, it seems the only ones left on this thread are diggin' the changes. I agree that it reduces the christmas tree effect by artificially setting limits on slots and what those slots can do. Like I said, "A cloak or an amulet can only do this, a feet slot item can only do that etc." If they had just done some stacking limits on items then there would be no, "You have to have a cloak to get this bonus." And I don't really care if magic items are modular in the game and can be ported in or out. I want them in the game and to work appropriately. Rings only at higher level. :( Also, items should be able to take on any form it wants. If I want boots that give +2 to reflex saves and gloves that give +2 to attack when wielding a sword so be it. They just wont stack with similar bonuses. That is how I would have resolved the issue. Not by saying arbitrarily that all neck slot items only give a bonus to defenses and no other item slot can give bonuses to that. Bleh :( [/QUOTE]
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