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New article Design and Development Article on Magic Item Slots
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<blockquote data-quote="Ahglock" data-source="post: 4012823" data-attributes="member: 56725"><p>I'm not talking about changing boots between encounters. Boots of striding and springing, movement oriented and yes help in a fight. Bracers of precision I'm guessing help in a fight somehow. These things might not provide a +2 your whatits combat ability, but they still increase your combat ability. </p><p></p><p> By not giving a +2 and instead improving movement or maybe giving a re-roll or whatever precision does they are harder to balance. And since they aren't factored into the balance when designing encounters that means the DM like in all other editions and well all other games are basically back to eyeballing encounters when determining if its too hard or just right. </p><p></p><p>I'm not to worried about the last part since I can't think of a game with any level of options available to the PCS that actually had a built in encounter design system that actually worked out of the box. Like every other system they will provide some guidelines which hopefully will be enough to adjust to your own campaign and PC play style.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 4012823, member: 56725"] I'm not talking about changing boots between encounters. Boots of striding and springing, movement oriented and yes help in a fight. Bracers of precision I'm guessing help in a fight somehow. These things might not provide a +2 your whatits combat ability, but they still increase your combat ability. By not giving a +2 and instead improving movement or maybe giving a re-roll or whatever precision does they are harder to balance. And since they aren't factored into the balance when designing encounters that means the DM like in all other editions and well all other games are basically back to eyeballing encounters when determining if its too hard or just right. I'm not to worried about the last part since I can't think of a game with any level of options available to the PCS that actually had a built in encounter design system that actually worked out of the box. Like every other system they will provide some guidelines which hopefully will be enough to adjust to your own campaign and PC play style. [/QUOTE]
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