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New article Design and Development Article on Magic Item Slots
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<blockquote data-quote="Bishmon" data-source="post: 4013545" data-attributes="member: 56176"><p>Not when a presumably average hero is walking around with nine items on his person and bemoaning the fact that he doesn't have a tenth yet.</p><p></p><p>You can say that only three are required, as if that somehow mitigates this character walking around with nine items on him, but I'm not even sure that'll be true regardless. I think it's more likely that the definition of what is required will likely change. "You're a fighter and you don't have the headband that allows you to force a reroll on a will attack each encounter?" "You're a rogue and you don't have the boots that let you move faster and shift farther?" "You're a paladin and you don't have an item that lets you fly?"</p><p></p><p>I suppose I can hope that these supposed 'optional' items are so ridiculously weak that they are in fact effectively optional, in that they really add next to nothing to a character's power. Even if that held true in the core books, which is very unlikely in my opinion, you can virtually guarantee that when the first magic item splat book comes out that the power level of those 'optional' items is going to go up. After all, people want cool magic items, and that 'coolness' is tough to pull off consistently in a nearly worthless magic item.</p><p></p><p>Anyway, it looks like it's again going to take house ruling to do away with the Christmas Tree effect, just like it did in third edition. Maybe not as much house ruling, there's no way to know yet, but house ruling nonetheless.</p></blockquote><p></p>
[QUOTE="Bishmon, post: 4013545, member: 56176"] Not when a presumably average hero is walking around with nine items on his person and bemoaning the fact that he doesn't have a tenth yet. You can say that only three are required, as if that somehow mitigates this character walking around with nine items on him, but I'm not even sure that'll be true regardless. I think it's more likely that the definition of what is required will likely change. "You're a fighter and you don't have the headband that allows you to force a reroll on a will attack each encounter?" "You're a rogue and you don't have the boots that let you move faster and shift farther?" "You're a paladin and you don't have an item that lets you fly?" I suppose I can hope that these supposed 'optional' items are so ridiculously weak that they are in fact effectively optional, in that they really add next to nothing to a character's power. Even if that held true in the core books, which is very unlikely in my opinion, you can virtually guarantee that when the first magic item splat book comes out that the power level of those 'optional' items is going to go up. After all, people want cool magic items, and that 'coolness' is tough to pull off consistently in a nearly worthless magic item. Anyway, it looks like it's again going to take house ruling to do away with the Christmas Tree effect, just like it did in third edition. Maybe not as much house ruling, there's no way to know yet, but house ruling nonetheless. [/QUOTE]
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