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New article Design and Development Article on Magic Item Slots
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<blockquote data-quote="Bishmon" data-source="post: 4013641" data-attributes="member: 56176"><p>It's not so much the <em>possibility</em>, it's more the <em>eventuality</em> of it.</p><p></p><p></p><p>That's a pretty wild mischaracterization. I'm not sure how I even implied anything about badwrongfun. If someone wants to run a game where every hero extremity contains a different magic item, fine, great. I just don't think it should be the standard.</p><p></p><p>And one other thing. It seems that if someone is against the idea of everyone wearing 10 magic items, it's assumed they're for heroes only wearing 'a couple'. It's like 'if you're not at this extreme, you must be at the other extreme'. No, I want the middle ground.</p><p></p><p></p><p>Of course I can house rule the game, I even said as much! "...it looks like it's again going to take house ruling to do away with the Christmas Tree effect..."</p><p></p><p>I also find this comment kind of ironic. "You can just house rule!" Well, yeah, so could you, if it happened to be different.</p><p></p><p></p><p>Another wild mischaracterization. This one's just bizarre. Game police? You got that out of my comments?</p><p></p><p></p><p>I'm guessing this is the most extreme example that you could come up with on the spot, right? I guess I'm supposed to ignore the entirety of the rest of fantasy literature because this one character had this many items? I mean, really, what does this one example prove? Certainly nothing more than me saying "Random Hero from Fantasy Book B only had two magic items! Check and mate!"</p><p></p><p>And the ironic thing about this comment is that I've repeatedly said I would have liked to have seen characters limited in some way to having around six magic items. So your Frodo example, you know, kinda fits that.</p><p></p><p>Listen, man, this isn't some confrontation. We don't need to aggressively come at each other, to butt heads in an attempt to out-argue the other guy. I prefer one thing, you prefer another. That's fine. If we can't discuss that without wild mischaracterizations or ascribing motives, let's just not discuss it. It's D&D magic items, it's not worth that level of discourse.</p></blockquote><p></p>
[QUOTE="Bishmon, post: 4013641, member: 56176"] It's not so much the [i]possibility[/i], it's more the [i]eventuality[/i] of it. That's a pretty wild mischaracterization. I'm not sure how I even implied anything about badwrongfun. If someone wants to run a game where every hero extremity contains a different magic item, fine, great. I just don't think it should be the standard. And one other thing. It seems that if someone is against the idea of everyone wearing 10 magic items, it's assumed they're for heroes only wearing 'a couple'. It's like 'if you're not at this extreme, you must be at the other extreme'. No, I want the middle ground. Of course I can house rule the game, I even said as much! "...it looks like it's again going to take house ruling to do away with the Christmas Tree effect..." I also find this comment kind of ironic. "You can just house rule!" Well, yeah, so could you, if it happened to be different. Another wild mischaracterization. This one's just bizarre. Game police? You got that out of my comments? I'm guessing this is the most extreme example that you could come up with on the spot, right? I guess I'm supposed to ignore the entirety of the rest of fantasy literature because this one character had this many items? I mean, really, what does this one example prove? Certainly nothing more than me saying "Random Hero from Fantasy Book B only had two magic items! Check and mate!" And the ironic thing about this comment is that I've repeatedly said I would have liked to have seen characters limited in some way to having around six magic items. So your Frodo example, you know, kinda fits that. Listen, man, this isn't some confrontation. We don't need to aggressively come at each other, to butt heads in an attempt to out-argue the other guy. I prefer one thing, you prefer another. That's fine. If we can't discuss that without wild mischaracterizations or ascribing motives, let's just not discuss it. It's D&D magic items, it's not worth that level of discourse. [/QUOTE]
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