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New article Design and Development Article on Magic Item Slots
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<blockquote data-quote="Bishmon" data-source="post: 4014050" data-attributes="member: 56176"><p>I suppose. But that seems like a pretty defeatist approach to design. I mean, everything's a matter of taste, and there's no way the designers could do anything right by everyone so what's the point to it all?</p><p></p><p>But the designers are tasked with coming up with fun, creative ways of running a game that closely matches what most people want the game to be. They can't just write their decisions off as matters of taste if they want to have a successful game. There's gotta be more design to it than that, otherwise any average joe could be a designer for WotC.</p><p></p><p>In my opinion, from a design standpoint, there's three key benefits to limiting the magic characters wear. First, it helps get rid of the Christmas Tree effect. Characters are no longer decked out in magic items like hockey gear, which I'd imagine would help the verisimilitude of a number of players on a number of levels during the game. Second, it would re-value magic items as something special, something wonderful, which I think most would say is a good thing. And third, it would be much, much closer to fantasy literature, which is probably a major source for a lot of people in where they get their expectations for the game.</p><p></p><p>The only significant drawback I see is that players like being rewarded, and they like cool magic items, so the more the merrier. That's a valid point, I'm not dismissing it. But I think there's a number of ways to replicate that sense of reward that doesn't devolve into characters hauling around backpacks of cheap magic items looking for a Magic Depot to sell them at.</p></blockquote><p></p>
[QUOTE="Bishmon, post: 4014050, member: 56176"] I suppose. But that seems like a pretty defeatist approach to design. I mean, everything's a matter of taste, and there's no way the designers could do anything right by everyone so what's the point to it all? But the designers are tasked with coming up with fun, creative ways of running a game that closely matches what most people want the game to be. They can't just write their decisions off as matters of taste if they want to have a successful game. There's gotta be more design to it than that, otherwise any average joe could be a designer for WotC. In my opinion, from a design standpoint, there's three key benefits to limiting the magic characters wear. First, it helps get rid of the Christmas Tree effect. Characters are no longer decked out in magic items like hockey gear, which I'd imagine would help the verisimilitude of a number of players on a number of levels during the game. Second, it would re-value magic items as something special, something wonderful, which I think most would say is a good thing. And third, it would be much, much closer to fantasy literature, which is probably a major source for a lot of people in where they get their expectations for the game. The only significant drawback I see is that players like being rewarded, and they like cool magic items, so the more the merrier. That's a valid point, I'm not dismissing it. But I think there's a number of ways to replicate that sense of reward that doesn't devolve into characters hauling around backpacks of cheap magic items looking for a Magic Depot to sell them at. [/QUOTE]
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New article Design and Development Article on Magic Item Slots
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