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New article Design and Development Article on Magic Item Slots
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<blockquote data-quote="Bishmon" data-source="post: 4014285" data-attributes="member: 56176"><p>True. But the current system is already arbitrary. People have just gotten used to it. I mean, in 3E, I can use a magic shirt, but not if I have a magic vest on also? I can't use a magic necklace if I already have another magic necklace on, unless I ad hoc it into a bracelet and put it on my wrist? I can use two magic rings, but not three?</p><p></p><p>I don't think it's any more arbitrary. It's just different.</p><p></p><p></p><p>You wouldn't necessarily have to completely get rid of the magic item market. But maybe the increased rarity means only very large cities and metropolises can feasibly support a magic item store or two. And maybe the limited number of shops makes the rates unfavorable to the PCs, so instead of expecting to just slay some stuff, get some random drops, sell those, and buy what they actually want, they'd be more interested in short adventures to explore rumors of treasure, or track down a powerful item they want for their character from an evil person known to have one, etc. Maybe they'll trade an unwanted magic item with an NPC adventurer they run into at a local guildhall. Or maybe they can get a better rate on their unwanted magic item if they first do a favor for the prospective buyer.</p><p></p><p>But I'm just thinking out loud at this point. I certainly haven't given detailed thought on all of this.</p></blockquote><p></p>
[QUOTE="Bishmon, post: 4014285, member: 56176"] True. But the current system is already arbitrary. People have just gotten used to it. I mean, in 3E, I can use a magic shirt, but not if I have a magic vest on also? I can't use a magic necklace if I already have another magic necklace on, unless I ad hoc it into a bracelet and put it on my wrist? I can use two magic rings, but not three? I don't think it's any more arbitrary. It's just different. You wouldn't necessarily have to completely get rid of the magic item market. But maybe the increased rarity means only very large cities and metropolises can feasibly support a magic item store or two. And maybe the limited number of shops makes the rates unfavorable to the PCs, so instead of expecting to just slay some stuff, get some random drops, sell those, and buy what they actually want, they'd be more interested in short adventures to explore rumors of treasure, or track down a powerful item they want for their character from an evil person known to have one, etc. Maybe they'll trade an unwanted magic item with an NPC adventurer they run into at a local guildhall. Or maybe they can get a better rate on their unwanted magic item if they first do a favor for the prospective buyer. But I'm just thinking out loud at this point. I certainly haven't given detailed thought on all of this. [/QUOTE]
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