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New article Design and Development Article on Magic Item Slots
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<blockquote data-quote="Lenaianel" data-source="post: 4015319" data-attributes="member: 57542"><p>the charater in the article have these magic item (not counting the big 3)</p><p></p><p>Bracers of the perfect shot</p><p>Wavestrider boots</p><p>Shadowfell gloves</p><p>Diadem of acuity</p><p>Belt of battle </p><p>Bag of holding</p><p></p><p>Do these items make an encounter easier : yes probably for some of them</p><p>Do these items make an encounter unfair (as too easy for the character) : i don't think so</p><p></p><p>Looking througt the magic item compendium we can try to see how powerful these items are </p><p></p><p><u><strong>Bracers of the perfect shot </strong></u> compare to Bracers of accuracy (Lvl8 item)(3charges a day , 1 charge : ignore Cover (except total), 2 charges : ignore concealment (except total), 3 charges : ignore cover and concealment (except total) . Useful but you can go without</p><p></p><p><u><strong>Wawestrider boots : </strong> </u> assuming some sort of water related movement power it's situational : can go without </p><p></p><p><u><strong>Shadowfell gloves :</strong></u>compare to Gauntlets of ghost fighting (lvl8 item) : ignore incorporeal miss chace, +1d6 damage against incorporeal creatures : useful but situational</p><p></p><p><u><strong>Diadem of acuity : </strong> </u> : probably perception bonuses of some sort (initaitive bonus maybe) : i can't tell</p><p></p><p><u><strong>Belt of battle : </strong> </u> : lvl 13 item : +2 to initiative, 3 charges/day , 1 charge : extra move action, 2 charges : extra standard action, 3 charges : extra full round action : Useful, even very useful but that item could have been toned down (it would be a 20th level item in 4E) </p><p></p><p>Bag of holding : nothing to say </p><p></p><p></p><p>None of these items seems powerful enought to change the odds in a fair encounter.</p><p></p><p>Comments ?</p></blockquote><p></p>
[QUOTE="Lenaianel, post: 4015319, member: 57542"] the charater in the article have these magic item (not counting the big 3) Bracers of the perfect shot Wavestrider boots Shadowfell gloves Diadem of acuity Belt of battle Bag of holding Do these items make an encounter easier : yes probably for some of them Do these items make an encounter unfair (as too easy for the character) : i don't think so Looking througt the magic item compendium we can try to see how powerful these items are [U][B]Bracers of the perfect shot [/B][/U] compare to Bracers of accuracy (Lvl8 item)(3charges a day , 1 charge : ignore Cover (except total), 2 charges : ignore concealment (except total), 3 charges : ignore cover and concealment (except total) . Useful but you can go without [U][B]Wawestrider boots : [/B] [/U] assuming some sort of water related movement power it's situational : can go without [U][B]Shadowfell gloves :[/B][/U]compare to Gauntlets of ghost fighting (lvl8 item) : ignore incorporeal miss chace, +1d6 damage against incorporeal creatures : useful but situational [U][B]Diadem of acuity : [/B] [/U] : probably perception bonuses of some sort (initaitive bonus maybe) : i can't tell [U][B]Belt of battle : [/B] [/U] : lvl 13 item : +2 to initiative, 3 charges/day , 1 charge : extra move action, 2 charges : extra standard action, 3 charges : extra full round action : Useful, even very useful but that item could have been toned down (it would be a 20th level item in 4E) Bag of holding : nothing to say None of these items seems powerful enought to change the odds in a fair encounter. Comments ? [/QUOTE]
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