Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New article Design and Development Article on Magic Item Slots
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rallek" data-source="post: 4015347" data-attributes="member: 8463"><p>I don't think that the concern is that any given item is too powerful, but rather that certain items will "combine" in a way that is overly beneficial to a particular class/build. When I say "overly beneficial" what I mean is that a build using items with the proper synergistic abilities will be notably more powerful than that same build without. As splat books hit the market, and the number and variety of "optional" magic items expands, this will almost certainly be the case. Consider an "archer" build with items of the following type/ability. (I assume that these are times per day or times per encounter effects)</p><p></p><p></p><p>Boots: allow spiderclimb or levitation</p><p>Bracers: allow a ranged weapon to "autocrit"</p><p>Gloves: ignore some kind of miss chance</p><p>Belt: allow an extra move action</p><p>Headband: reduces range-to-hit penalties</p><p></p><p></p><p>Now some of that can be said to be situational, but there is no doubt that in a large number of common scenarios an archer with those items (in addition to the mathematically assumed weapon/armor/cloak) would perform much better than an archer without them. So while the assumptions may not be built into the math, there are (or rather, will be) combinations that are advantageous enough for given "builds" that PCs will feel the need to have them all, or a variation of them. We have heard from the developers that the "core" books assume the "big 3" magic items and nothing else. Now the question becomes that once "ideal" combinations of extra magic items come about, will supplements begin to assume that every archer has an uber boots-belt-glove combo, and design encounters with that as the new assumed standard?</p></blockquote><p></p>
[QUOTE="Rallek, post: 4015347, member: 8463"] I don't think that the concern is that any given item is too powerful, but rather that certain items will "combine" in a way that is overly beneficial to a particular class/build. When I say "overly beneficial" what I mean is that a build using items with the proper synergistic abilities will be notably more powerful than that same build without. As splat books hit the market, and the number and variety of "optional" magic items expands, this will almost certainly be the case. Consider an "archer" build with items of the following type/ability. (I assume that these are times per day or times per encounter effects) Boots: allow spiderclimb or levitation Bracers: allow a ranged weapon to "autocrit" Gloves: ignore some kind of miss chance Belt: allow an extra move action Headband: reduces range-to-hit penalties Now some of that can be said to be situational, but there is no doubt that in a large number of common scenarios an archer with those items (in addition to the mathematically assumed weapon/armor/cloak) would perform much better than an archer without them. So while the assumptions may not be built into the math, there are (or rather, will be) combinations that are advantageous enough for given "builds" that PCs will feel the need to have them all, or a variation of them. We have heard from the developers that the "core" books assume the "big 3" magic items and nothing else. Now the question becomes that once "ideal" combinations of extra magic items come about, will supplements begin to assume that every archer has an uber boots-belt-glove combo, and design encounters with that as the new assumed standard? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New article Design and Development Article on Magic Item Slots
Top