Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New article Design and Development Article on Magic Item Slots
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rallek" data-source="post: 4015455" data-attributes="member: 8463"><p>I'm not so sure. The developers have been pretty vocal about making the encounter the base unit of play, that leads me to believe that there will be more 1/encounter abilities as opposed to 1/day abilities. I could be wrong about that, but that is the general impression I am left with at this point.</p><p></p><p></p><p>As far as my feelings about the synergistic potential for optional magic items goes, well I'm using the past to predict the future. I saw what happened with splat books released by WoTC and 3rd parties in 3.Xe, and I'm going to assume that those same general trends will likely occur in 4e. This leads me to believe that very soon there will be "optional" magic items that badly distort the math. I also think that we are one "Complete Role" supplements away from a feet that boosts your use of per encounter abilities. There has been a great deal of talk about 4e making combat faster and smoother to run. Based on the various bits and pieces we've seen, I think this translates directly into setting up PCs, NPCs, and Monsters in such a way as to limit the number of rounds that combat lasts. When combat is sufficiently "short", there isn't much distinction between a 3/encounter ability and an at will ability. </p><p></p><p></p><p></p><p>These are simply my concerns about potential issues. It could all run like a swiss watch... then again it could very easily not. You seem to lean towards the former opinion, whereas I seem to lean towards the latter. Time will tell.</p></blockquote><p></p>
[QUOTE="Rallek, post: 4015455, member: 8463"] I'm not so sure. The developers have been pretty vocal about making the encounter the base unit of play, that leads me to believe that there will be more 1/encounter abilities as opposed to 1/day abilities. I could be wrong about that, but that is the general impression I am left with at this point. As far as my feelings about the synergistic potential for optional magic items goes, well I'm using the past to predict the future. I saw what happened with splat books released by WoTC and 3rd parties in 3.Xe, and I'm going to assume that those same general trends will likely occur in 4e. This leads me to believe that very soon there will be "optional" magic items that badly distort the math. I also think that we are one "Complete Role" supplements away from a feet that boosts your use of per encounter abilities. There has been a great deal of talk about 4e making combat faster and smoother to run. Based on the various bits and pieces we've seen, I think this translates directly into setting up PCs, NPCs, and Monsters in such a way as to limit the number of rounds that combat lasts. When combat is sufficiently "short", there isn't much distinction between a 3/encounter ability and an at will ability. These are simply my concerns about potential issues. It could all run like a swiss watch... then again it could very easily not. You seem to lean towards the former opinion, whereas I seem to lean towards the latter. Time will tell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New article Design and Development Article on Magic Item Slots
Top