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New article Design and Development Article on Magic Item Slots
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<blockquote data-quote="broghammerj" data-source="post: 4016711" data-attributes="member: 1869"><p>I'll throw out a few thoughts which may differ from much of this thread (I did read 16 pages..ugh)</p><p></p><p>By tying the +'s to specific spots you really can limit some character concepts. What if I want to make a swashbuckler type character who doesn't wear armor? No more bracers of defense really hurts him. Or perhaps an unarmored fighter who simply wields a longsword and shield? To make the concept playable, his shield certainly needs a defense bonus. We haven't seen if there are benefits for some classes for being unarmored. Wizards are addressed in that their robes can be "armor", but there are a lot of other non-armored characters around.</p><p></p><p>Who really cares if there is stacking as long as it's limited to +5.....Why is leather armor +3 and a magic shield +2 so dangerous? Achieves the same goal, but isn't so limiting.</p><p></p><p>Ring level restrictions....I'll echo what a lot of others have said. Seems pretty arbitrary. The previous poster who brought up the ring of warmth is spot on for a great ring for heroic level characters. Heck I would even argue that all body slots should have some items restricted or at least suggested for paragon and epic level characters. Why can't there be a super powerful belt that only and epic character can wear?</p><p></p><p>I agreed with many that DnD is defined by having +1 swords, but the more I think about it the more we should think out of the box. Would you really complain if you had a sword which was a flame tongue at heroic, allowed fire resistance at paragon, and allowed you to transform into a fire elemental 1/day as an epic character. The +1 sword would be left in the dungeon.</p><p></p><p>Lastly, as Jester said. Function should take precedent over body slots. You may like boots of speed but perhaps I like a similar concept of cheetah leather armor. Either way we could be restricted to one movement item.</p></blockquote><p></p>
[QUOTE="broghammerj, post: 4016711, member: 1869"] I'll throw out a few thoughts which may differ from much of this thread (I did read 16 pages..ugh) By tying the +'s to specific spots you really can limit some character concepts. What if I want to make a swashbuckler type character who doesn't wear armor? No more bracers of defense really hurts him. Or perhaps an unarmored fighter who simply wields a longsword and shield? To make the concept playable, his shield certainly needs a defense bonus. We haven't seen if there are benefits for some classes for being unarmored. Wizards are addressed in that their robes can be "armor", but there are a lot of other non-armored characters around. Who really cares if there is stacking as long as it's limited to +5.....Why is leather armor +3 and a magic shield +2 so dangerous? Achieves the same goal, but isn't so limiting. Ring level restrictions....I'll echo what a lot of others have said. Seems pretty arbitrary. The previous poster who brought up the ring of warmth is spot on for a great ring for heroic level characters. Heck I would even argue that all body slots should have some items restricted or at least suggested for paragon and epic level characters. Why can't there be a super powerful belt that only and epic character can wear? I agreed with many that DnD is defined by having +1 swords, but the more I think about it the more we should think out of the box. Would you really complain if you had a sword which was a flame tongue at heroic, allowed fire resistance at paragon, and allowed you to transform into a fire elemental 1/day as an epic character. The +1 sword would be left in the dungeon. Lastly, as Jester said. Function should take precedent over body slots. You may like boots of speed but perhaps I like a similar concept of cheetah leather armor. Either way we could be restricted to one movement item. [/QUOTE]
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