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New article Design and Development Article on Magic Item Slots
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<blockquote data-quote="UngeheuerLich" data-source="post: 4016728" data-attributes="member: 59057"><p>this is my biggest grief with 3.x</p><p></p><p>a lot of players i played with began with baldurs gate always expected magic item shops to be everywhere. I was used to magical items beeing rare.</p><p></p><p>The problem in 3.x is exactly, that I could not easily restrict accessibility because gold + xp = magical item. (No ingredients or manual needed). And without defensive items the math didn´t work at all.</p><p></p><p></p><p>actually every high level NSC in the DMG 3.0 had those items. not all of them, but 2 or 3 of them. The Problem of the big six is, that they are good in all situations!</p><p></p><p></p><p></p><p>yes, and they are out of 4e</p><p></p><p></p><p></p><p>no, having a +2 armor vs +0 armor can be as much as a 67% damage reduction (criticals not factored in) so that armor is important for the fighters, but if this is the case, the exact same fighter without that armor would only have been hit by 18+</p><p></p><p>So this armor makes a very good fighter nearly invincible. But for a bad fighter the bonus is not that great.</p><p></p><p></p><p>if you are the only one in the world posessing a sword of that greatness, it should better give you an edge over the rest. otherwise a +5 sword would be senseless. The important fact is, that all other characters can have a fair fight if noone else has magical items, and the one having such a great weapon can really shine.</p><p></p><p></p><p></p><p>no, even a lvl 20 fighter can easily be hit by a lvl 1 commoner. (not considering combat expertise and fighting defensively and that hp represent dodging in a certain way)</p><p></p><p>You actually should be able to hit him, but not if he is aware of you. Defense and BAB should go up, and 1/2 per level seems exactly right to me. (look at gleemax, i expected this before R&C came out)</p><p></p><p></p><p></p><p>no, but that actually should not work. look at any war. Those sides with better equippment mostly won. But then there were always some battles, where the underequipped won because of other circumstances. There is a point in 3.x, where that is no longer true. </p><p></p><p>You had to be constantly restricting the availability of magical items to the players. Sometimes you could only help yourself by ruling, that most players just don´t know such items exist, but having a bard and a mage with reasonable knowledge skills in the group makes this a bit hard to believe...</p><p></p><p>And to make it clear: secondary items also should have an impact on encounters, but they should not make all encounters equally easy. "Gearing up" and "buffing" IS a viable option, but it should not be the standard for every encounter. Only on the most important quests!</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4016728, member: 59057"] this is my biggest grief with 3.x a lot of players i played with began with baldurs gate always expected magic item shops to be everywhere. I was used to magical items beeing rare. The problem in 3.x is exactly, that I could not easily restrict accessibility because gold + xp = magical item. (No ingredients or manual needed). And without defensive items the math didn´t work at all. actually every high level NSC in the DMG 3.0 had those items. not all of them, but 2 or 3 of them. The Problem of the big six is, that they are good in all situations! yes, and they are out of 4e no, having a +2 armor vs +0 armor can be as much as a 67% damage reduction (criticals not factored in) so that armor is important for the fighters, but if this is the case, the exact same fighter without that armor would only have been hit by 18+ So this armor makes a very good fighter nearly invincible. But for a bad fighter the bonus is not that great. if you are the only one in the world posessing a sword of that greatness, it should better give you an edge over the rest. otherwise a +5 sword would be senseless. The important fact is, that all other characters can have a fair fight if noone else has magical items, and the one having such a great weapon can really shine. no, even a lvl 20 fighter can easily be hit by a lvl 1 commoner. (not considering combat expertise and fighting defensively and that hp represent dodging in a certain way) You actually should be able to hit him, but not if he is aware of you. Defense and BAB should go up, and 1/2 per level seems exactly right to me. (look at gleemax, i expected this before R&C came out) no, but that actually should not work. look at any war. Those sides with better equippment mostly won. But then there were always some battles, where the underequipped won because of other circumstances. There is a point in 3.x, where that is no longer true. You had to be constantly restricting the availability of magical items to the players. Sometimes you could only help yourself by ruling, that most players just don´t know such items exist, but having a bard and a mage with reasonable knowledge skills in the group makes this a bit hard to believe... And to make it clear: secondary items also should have an impact on encounters, but they should not make all encounters equally easy. "Gearing up" and "buffing" IS a viable option, but it should not be the standard for every encounter. Only on the most important quests! [/QUOTE]
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