Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New article Design and Development Article on Magic Item Slots
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="broghammerj" data-source="post: 4017177" data-attributes="member: 1869"><p>Well, we really don't know if there is a mechanic to enchant clothing. Robes may be special. If clothing can be enchanted here comes my magical cod piece.</p><p></p><p></p><p></p><p>Well, cheaper is relative to creation rules in 3.5. We don't know if those rules will be similar for 4E. I am not a game designer but I am sure if I got paid for it I could come up with a system to reflect cost increasing for each plus. Say when a shield or armor is created it must be attuned to the wearer by a mage for a cost which increases exponentially with each plus. Perhaps even found items must be attuned to the wearer. This would prevent dead PCs from being looted by their companions because the item would be too expensive for others to equip. Using this mechanic, it could even prevent a heroic characters from wielding a +5 sword. Carry more items than +5 the effect cancels one another out resulting in only a total +5 bonus.</p><p></p><p></p><p></p><p>If you read my original post I said you can't stack items past a +5. Carry all the +5 suits of armor, amulets of natural armor, and ring of protections you want.....you still only get +5.</p></blockquote><p></p>
[QUOTE="broghammerj, post: 4017177, member: 1869"] Well, we really don't know if there is a mechanic to enchant clothing. Robes may be special. If clothing can be enchanted here comes my magical cod piece. Well, cheaper is relative to creation rules in 3.5. We don't know if those rules will be similar for 4E. I am not a game designer but I am sure if I got paid for it I could come up with a system to reflect cost increasing for each plus. Say when a shield or armor is created it must be attuned to the wearer by a mage for a cost which increases exponentially with each plus. Perhaps even found items must be attuned to the wearer. This would prevent dead PCs from being looted by their companions because the item would be too expensive for others to equip. Using this mechanic, it could even prevent a heroic characters from wielding a +5 sword. Carry more items than +5 the effect cancels one another out resulting in only a total +5 bonus. If you read my original post I said you can't stack items past a +5. Carry all the +5 suits of armor, amulets of natural armor, and ring of protections you want.....you still only get +5. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New article Design and Development Article on Magic Item Slots
Top