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New article Design and Development Article on Magic Item Slots
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<blockquote data-quote="Brother MacLaren" data-source="post: 4018589" data-attributes="member: 15999"><p>I wouldn't even go that far -- could just be "outlaw campaign" or "political campaign." An outlaw campaign doesn't have to be an evil one, especially if the local regime is pretty despicable OR if the PCs justify their law-breaking in the service of a greater good. Comes up in all kinds of fantasy and sci-fi (thinking of, say, Star Trek III). Even beyond that, in a great many campaigns, politics exist in shades of grey. Switching from guarding a caravan to looting it could be a result of switching allegiances from one lord or kingdom to another, or perhaps a result of obtaining a letter of marque.</p><p></p><p>The "stealing from the armorer" scenario would be most likely to happen IME if the armorer was ripping the PCs off or had otherwise offended or insulted them. Perhaps he uses his guild power to shut down their competing shop, and the PCs send the rogue to loot his shop on their way out of town. I'd hardly consider that "You're all evil so now you're all NPCs." It's defiant, it's Chaotic, but it makes for a good story and it's not Evil. </p><p></p><p>I suppose that it is possible to have a game where PCs cannot break the laws, where rogues can never steal from shops or people, and where PCs can never make more money through any enterprise or scheme (even legal ones) than the DM intends them to have. In that case, the "wealth by level" guidelines work.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 4018589, member: 15999"] I wouldn't even go that far -- could just be "outlaw campaign" or "political campaign." An outlaw campaign doesn't have to be an evil one, especially if the local regime is pretty despicable OR if the PCs justify their law-breaking in the service of a greater good. Comes up in all kinds of fantasy and sci-fi (thinking of, say, Star Trek III). Even beyond that, in a great many campaigns, politics exist in shades of grey. Switching from guarding a caravan to looting it could be a result of switching allegiances from one lord or kingdom to another, or perhaps a result of obtaining a letter of marque. The "stealing from the armorer" scenario would be most likely to happen IME if the armorer was ripping the PCs off or had otherwise offended or insulted them. Perhaps he uses his guild power to shut down their competing shop, and the PCs send the rogue to loot his shop on their way out of town. I'd hardly consider that "You're all evil so now you're all NPCs." It's defiant, it's Chaotic, but it makes for a good story and it's not Evil. I suppose that it is possible to have a game where PCs cannot break the laws, where rogues can never steal from shops or people, and where PCs can never make more money through any enterprise or scheme (even legal ones) than the DM intends them to have. In that case, the "wealth by level" guidelines work. [/QUOTE]
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