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<blockquote data-quote="Baileyborough" data-source="post: 5997138" data-attributes="member: 98360"><p>I agree - I think the Hunter/Woodsman backgrounds are spot on. I've been thinking about this today, and had a look at some of the 4e backgrounds (Which are pretty barebones) for some inspiration. I think the skills aspect is pretty easy to nail down most of the time. And the starting equipment is the same (although does anyone know if the starting equipment is the same cost as the 150gp you'd normally start with? Should it be? Should the Noble start with more, the commoner with less?)</p><p>Some of the backgrounds I thought might have interesting traits are:</p><p></p><p>Criminal: Maybe you are know where to go if you need something fenced, or can get information easily from other ex-cons. One of the starting equipment could be a brand of some sort?</p><p></p><p>Entertainer: You can usually get food and lodging in Inns as long as you are willing to play/perform?</p><p></p><p>Merchant: Someone mentioned this already - but again, knowing where to go to get good deals, perhaps having connections in the merchant's guild.</p><p></p><p>Sailor: You can usually gain passage on vessels in exchange for working there. You have some connections on "the docks" that might have information from specific trading ports.</p><p></p><p>These are just throwing around ideas, interested to see what others would think.</p><p></p><p>A lot of the other backgrounds (I used the 4e name generator as my source - no longer have the DDI sub for the char builder, and couldn't find a proper list) didn't seem to feel like DDN backgrounds, or else would have come under some of the current ones.</p><p></p><p>The other 3 types of backgrounds they had were Society (Commoner, Wealthy, Noble - Apart from the Wealthy background, these are covered, and I'm not sure how badly we need that middle one), Geography (Badlands, Mountain, Desert, Swamp, etc. These have interesting story hooks, but I don't know how well they fit the DDN background feel - they don't tell you what you WERE before saying "sod it" and cracking on), and Birth (Omen, Cursed, Blessed - I think there MIGHT be potential here, but again, they don't really explain who you were, just one very specific aspect.)</p><p></p><p>Anyone else got opinions?</p></blockquote><p></p>
[QUOTE="Baileyborough, post: 5997138, member: 98360"] I agree - I think the Hunter/Woodsman backgrounds are spot on. I've been thinking about this today, and had a look at some of the 4e backgrounds (Which are pretty barebones) for some inspiration. I think the skills aspect is pretty easy to nail down most of the time. And the starting equipment is the same (although does anyone know if the starting equipment is the same cost as the 150gp you'd normally start with? Should it be? Should the Noble start with more, the commoner with less?) Some of the backgrounds I thought might have interesting traits are: Criminal: Maybe you are know where to go if you need something fenced, or can get information easily from other ex-cons. One of the starting equipment could be a brand of some sort? Entertainer: You can usually get food and lodging in Inns as long as you are willing to play/perform? Merchant: Someone mentioned this already - but again, knowing where to go to get good deals, perhaps having connections in the merchant's guild. Sailor: You can usually gain passage on vessels in exchange for working there. You have some connections on "the docks" that might have information from specific trading ports. These are just throwing around ideas, interested to see what others would think. A lot of the other backgrounds (I used the 4e name generator as my source - no longer have the DDI sub for the char builder, and couldn't find a proper list) didn't seem to feel like DDN backgrounds, or else would have come under some of the current ones. The other 3 types of backgrounds they had were Society (Commoner, Wealthy, Noble - Apart from the Wealthy background, these are covered, and I'm not sure how badly we need that middle one), Geography (Badlands, Mountain, Desert, Swamp, etc. These have interesting story hooks, but I don't know how well they fit the DDN background feel - they don't tell you what you WERE before saying "sod it" and cracking on), and Birth (Omen, Cursed, Blessed - I think there MIGHT be potential here, but again, they don't really explain who you were, just one very specific aspect.) Anyone else got opinions? [/QUOTE]
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