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<blockquote data-quote="Ruin Explorer" data-source="post: 8008654" data-attributes="member: 18"><p>I'd be really interested to hear the play times on the DOS games, especially DOS2, because I strongly suspect the pattern is similar to BG2EE, though nowhere near as extreme. Unfortunately I think I'd have to pay Steam Spy to even learn if they had the figures, let alone what they were.</p><p></p><p>I think the reason is perhaps different though - with DOS I think a huge sales driver is multiplayer, and that this is something other CRPG design teams need to sit up and pay attention to. Virtually everyone I know on Steam seems to have DOS or DOS2, yet a very large proportion have 0 or a very low number of hours played. Why? I'm pretty sure it's because loads and loads of people bought copies to gift to people for multiplayer, and then just didn't actually do it. DOS2 is four-player, so it's likely to be even more pronounced (also DOS1 was very new and shiny). The whole various editions will have helped confuse things now, of course, but I saw a lot of this, and neither DOS game is super-accessible initially (I suspect a lot of people bounce off character creation, even, let alone actually playing). Yet the sales were very good.</p><p></p><p>I strongly suspect that this is the "killer app" for sales in this field - the suggestion that you can play it with your friends, but that it's strictly optional. I wonder how well POE2 would have sold with the ability for a friend to drop in and control a companion or the like? I suspect a hell of a lot better, even without the larger accomodations that the DOS games made.</p><p></p><p>I agree that turn-based clearly isn't hurting sales, and I strongly suspect most people under 30 have barely even played RtwP games, unlike the older crowd who grew up with that and where RTSes were the normal (rather than MOBAs where you're managing a single character).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8008654, member: 18"] I'd be really interested to hear the play times on the DOS games, especially DOS2, because I strongly suspect the pattern is similar to BG2EE, though nowhere near as extreme. Unfortunately I think I'd have to pay Steam Spy to even learn if they had the figures, let alone what they were. I think the reason is perhaps different though - with DOS I think a huge sales driver is multiplayer, and that this is something other CRPG design teams need to sit up and pay attention to. Virtually everyone I know on Steam seems to have DOS or DOS2, yet a very large proportion have 0 or a very low number of hours played. Why? I'm pretty sure it's because loads and loads of people bought copies to gift to people for multiplayer, and then just didn't actually do it. DOS2 is four-player, so it's likely to be even more pronounced (also DOS1 was very new and shiny). The whole various editions will have helped confuse things now, of course, but I saw a lot of this, and neither DOS game is super-accessible initially (I suspect a lot of people bounce off character creation, even, let alone actually playing). Yet the sales were very good. I strongly suspect that this is the "killer app" for sales in this field - the suggestion that you can play it with your friends, but that it's strictly optional. I wonder how well POE2 would have sold with the ability for a friend to drop in and control a companion or the like? I suspect a hell of a lot better, even without the larger accomodations that the DOS games made. I agree that turn-based clearly isn't hurting sales, and I strongly suspect most people under 30 have barely even played RtwP games, unlike the older crowd who grew up with that and where RTSes were the normal (rather than MOBAs where you're managing a single character). [/QUOTE]
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