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<blockquote data-quote="Ruin Explorer" data-source="post: 8009367" data-attributes="member: 18"><p>That's all true but doesn't really impact my point, because it applies to a lot of games. And I suspect the pattern with multi-player games of this nature (i.e. which are supposed to benefit from playing with other people - much as you may say they're too slow, both DOS games were specifically designed as MP games) will exaggerate the "buy and didn't play" effect considerably.</p><p></p><p>PF:KM's failure wasn't down to "needing the 1st edition rulebooks" (which you don't - I certainly don't have them, and finished it on settings designed to reflect tabletop - I read a couple of build guides, but that's the case for any RPG, including both DOS games and Witcher 2 and 3 - or just look at Path of Exile and it's millions of players, where you absolutely need a build guide in 99% of cases). It's failure was down to two things - firstly, whilst vast, it's a pretty bland and uninvolving game, which lead to a lot of mediocre reviews from a gameplay perspective. The management aspects are downright bad. Second off, on launch, it was terminally buggy and crashy. Like, however bad you think a game that's really bad on launch is, multiply that by ten. I'm not kidding. Even right now, it's more buggy than most games would consider an acceptable launch state (i.e. still has common enough crash bugs, infinite load bugs, and so on). Those things combined to mean most major outlets gave it reviews in the 60-70-something range, which is absolutely the kiss of death for a single-player game.</p><p></p><p>I'll be interested to see how well the next PF game does. I suspect it's going to be quite successful, if they can just avoid the bugs/crashes this time around (which should be doable, as it's the same engine, and most companies can keep dead bugs squashed - Bethesda being an exception in their failure to do so).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8009367, member: 18"] That's all true but doesn't really impact my point, because it applies to a lot of games. And I suspect the pattern with multi-player games of this nature (i.e. which are supposed to benefit from playing with other people - much as you may say they're too slow, both DOS games were specifically designed as MP games) will exaggerate the "buy and didn't play" effect considerably. PF:KM's failure wasn't down to "needing the 1st edition rulebooks" (which you don't - I certainly don't have them, and finished it on settings designed to reflect tabletop - I read a couple of build guides, but that's the case for any RPG, including both DOS games and Witcher 2 and 3 - or just look at Path of Exile and it's millions of players, where you absolutely need a build guide in 99% of cases). It's failure was down to two things - firstly, whilst vast, it's a pretty bland and uninvolving game, which lead to a lot of mediocre reviews from a gameplay perspective. The management aspects are downright bad. Second off, on launch, it was terminally buggy and crashy. Like, however bad you think a game that's really bad on launch is, multiply that by ten. I'm not kidding. Even right now, it's more buggy than most games would consider an acceptable launch state (i.e. still has common enough crash bugs, infinite load bugs, and so on). Those things combined to mean most major outlets gave it reviews in the 60-70-something range, which is absolutely the kiss of death for a single-player game. I'll be interested to see how well the next PF game does. I suspect it's going to be quite successful, if they can just avoid the bugs/crashes this time around (which should be doable, as it's the same engine, and most companies can keep dead bugs squashed - Bethesda being an exception in their failure to do so). [/QUOTE]
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