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New Baldur's Gate III Teaser Trailer
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<blockquote data-quote="Var" data-source="post: 8010798" data-attributes="member: 7022819"><p>Don't think we agree on much there. Doesn't match with what I can remember from coverage either.</p><p>POE2 went full yeet on the pirate setting. Which some people definitely liked, but more people found very jarring coming from PoE1. PoE1 was a successor to similar gameplay and theme of the older CRPGs. PoE2's whole thing about pirating around would have been restricted to a wacky optional side quest chain in any CRPG.</p><p>The vast majority of players who love the genre simply prefer swords and castles with dark dungeons over lush jungles, gunpowder and skullflags. Gameplay is arguably better than in PoE1 (as broken and imbalanced as the systems are), yet it's not more of the same since it's all of a sudden conquistadors instead of knights.</p><p></p><p>RTWP was more or less dead in fantasy RPGs till DOS. The old hallmarks of BG, Icewind Dale, NWN had all been RTWP so a successor was assumed to continue that tradition till one game could prove otherwise.</p><p>PF:KM hat an atrocious launch. The game was honestly barely playable with the loading times involved, and high end hardware couldn't fix it. Not to mention broken quests and game ending bugs at launch. Never touched it until last year, it improved a massive amount over launch, still a pretty boring prebuff fest on the combat side. Nothing you can do about that with 3.5 rules and the way the game is set up.</p></blockquote><p></p>
[QUOTE="Var, post: 8010798, member: 7022819"] Don't think we agree on much there. Doesn't match with what I can remember from coverage either. POE2 went full yeet on the pirate setting. Which some people definitely liked, but more people found very jarring coming from PoE1. PoE1 was a successor to similar gameplay and theme of the older CRPGs. PoE2's whole thing about pirating around would have been restricted to a wacky optional side quest chain in any CRPG. The vast majority of players who love the genre simply prefer swords and castles with dark dungeons over lush jungles, gunpowder and skullflags. Gameplay is arguably better than in PoE1 (as broken and imbalanced as the systems are), yet it's not more of the same since it's all of a sudden conquistadors instead of knights. RTWP was more or less dead in fantasy RPGs till DOS. The old hallmarks of BG, Icewind Dale, NWN had all been RTWP so a successor was assumed to continue that tradition till one game could prove otherwise. PF:KM hat an atrocious launch. The game was honestly barely playable with the loading times involved, and high end hardware couldn't fix it. Not to mention broken quests and game ending bugs at launch. Never touched it until last year, it improved a massive amount over launch, still a pretty boring prebuff fest on the combat side. Nothing you can do about that with 3.5 rules and the way the game is set up. [/QUOTE]
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