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<blockquote data-quote="Ruin Explorer" data-source="post: 8011318" data-attributes="member: 18"><p>Yeah, I don't really buy any of that, and it's not been a major theme in criticisms of the game. Also, the gunpowder and conquistadors are literally in POE1, and they're no more minor/major here than they were there. Claiming they appeared in POE2 is bizarre in the extreme.</p><p></p><p>I've seen loads of criticisms of POE2, from the reasonable to the nonsensical, but the vast majority center on the plot being insufficiently compelling, or not liking the gameplay (even whilst acknowledging that it is better than POE1).</p><p></p><p></p><p></p><p>That's really weird historical revisionism. It's straightforwardly anti-factual. Pillars of Eternity kickstarted in 2012, DOS1 didn't until 2013. End of story. I assume you thought that because DOS came out sooner than Pillars, it started development first? it didn't.</p><p></p><p>Furthermore, DOS isn't a "successor" to those games. It doesn't play like them on any level. Literally nothing is the same - it's weird to even make the connection. DOS is somewhat similar to Ultima 6/7 and arguably to Fallout 1/2. You could argue it was a successor to those games. But to BG/IWD? No. DOS' big selling points were that it was turn-based, that it was ultra-interactive (i.e. objects can be moved, damaged, set on fire, etc.), and that it was designed from the ground up as a two-player experience. That was pretty exciting. But that wasn't all "It's the new Baldur's Gate!".</p><p></p><p>I'm honestly wondering if you actually played either POE game, or the BG or IWD games. Given you used the word "yeet" non-ironically, you're presumably under 30 or so? Have you actually played any of these games for more than like, an hour?</p><p></p><p></p><p></p><p>There's opinions, and then there's just being ridiculous. Literally <em>one</em> of the criticisms you made of POE2 there is valid - the length of the story. Everything else is just laughable, given you're praising PF:KM. Gameplay particularly. PF:KM's gameplay is, on almost every level, absolutely terrible.</p><p></p><p>The sad thing is there are plenty of reasons to criticise POE2, and plenty of things to praise in PF:KM. You just only found one of them for POE2 (your "shifting rulesset" claim is particularly nonsensical), and none of them for PF:KM.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8011318, member: 18"] Yeah, I don't really buy any of that, and it's not been a major theme in criticisms of the game. Also, the gunpowder and conquistadors are literally in POE1, and they're no more minor/major here than they were there. Claiming they appeared in POE2 is bizarre in the extreme. I've seen loads of criticisms of POE2, from the reasonable to the nonsensical, but the vast majority center on the plot being insufficiently compelling, or not liking the gameplay (even whilst acknowledging that it is better than POE1). That's really weird historical revisionism. It's straightforwardly anti-factual. Pillars of Eternity kickstarted in 2012, DOS1 didn't until 2013. End of story. I assume you thought that because DOS came out sooner than Pillars, it started development first? it didn't. Furthermore, DOS isn't a "successor" to those games. It doesn't play like them on any level. Literally nothing is the same - it's weird to even make the connection. DOS is somewhat similar to Ultima 6/7 and arguably to Fallout 1/2. You could argue it was a successor to those games. But to BG/IWD? No. DOS' big selling points were that it was turn-based, that it was ultra-interactive (i.e. objects can be moved, damaged, set on fire, etc.), and that it was designed from the ground up as a two-player experience. That was pretty exciting. But that wasn't all "It's the new Baldur's Gate!". I'm honestly wondering if you actually played either POE game, or the BG or IWD games. Given you used the word "yeet" non-ironically, you're presumably under 30 or so? Have you actually played any of these games for more than like, an hour? There's opinions, and then there's just being ridiculous. Literally [I]one[/I] of the criticisms you made of POE2 there is valid - the length of the story. Everything else is just laughable, given you're praising PF:KM. Gameplay particularly. PF:KM's gameplay is, on almost every level, absolutely terrible. The sad thing is there are plenty of reasons to criticise POE2, and plenty of things to praise in PF:KM. You just only found one of them for POE2 (your "shifting rulesset" claim is particularly nonsensical), and none of them for PF:KM. [/QUOTE]
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