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<blockquote data-quote="Paul Farquhar" data-source="post: 8011346" data-attributes="member: 6906155"><p>This is literally the story of POE2:</p><p>[SPOILER]You chase around after an arrogant self-righteous false god, just so you can stand by and watch whilst he condemns the human race to slow extinction by absurd metaphysics (or you can die trying to stop him).[/SPOILER]</p><p>There is no player agency whatsoever. Which might be realistic, but I play computer games so I can pretend that my actions <em>can </em>make a difference. It's literally the worst storytelling I have seen in any computer game ever (and that includes Space Invaders). PF:KM has lots of player agency, lots of opportunities to change the outcome of events. It also does something I haven't seen in any other CRPG: it rewards you for doing important tasks first!</p><p></p><p>And I didn't say anything about gameplay. Because if you leave POE2 for a couple of months when you come back you find you are playing by a completely different set of rules. If you get lucky it might even have changed into a turn based game.</p><p></p><p>PF: KM sticks obsessively close to the PnP rules. So at least you know how things are<em> supposed</em> to work. It's flaws it inherits from from 3e/Pathfinder.</p><p></p><p>I think the 789 hours I have spent on PF: KM compared to only 117 on POE2 speaks for itself.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 8011346, member: 6906155"] This is literally the story of POE2: [SPOILER]You chase around after an arrogant self-righteous false god, just so you can stand by and watch whilst he condemns the human race to slow extinction by absurd metaphysics (or you can die trying to stop him).[/SPOILER] There is no player agency whatsoever. Which might be realistic, but I play computer games so I can pretend that my actions [I]can [/I]make a difference. It's literally the worst storytelling I have seen in any computer game ever (and that includes Space Invaders). PF:KM has lots of player agency, lots of opportunities to change the outcome of events. It also does something I haven't seen in any other CRPG: it rewards you for doing important tasks first! And I didn't say anything about gameplay. Because if you leave POE2 for a couple of months when you come back you find you are playing by a completely different set of rules. If you get lucky it might even have changed into a turn based game. PF: KM sticks obsessively close to the PnP rules. So at least you know how things are[I] supposed[/I] to work. It's flaws it inherits from from 3e/Pathfinder. I think the 789 hours I have spent on PF: KM compared to only 117 on POE2 speaks for itself. [/QUOTE]
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